29 Apr 12, 12:03AM
(This post was last modified: 29 Apr 12, 12:04AM by MykeGregory.)
Observe... The pure lethal lag!
hey PERROS, V61.
:D!
I was robbed of a flag there!
hey PERROS, V61.
:D!
I was robbed of a flag there!
--> -->
LAAAAAAAGG!!
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29 Apr 12, 12:03AM
(This post was last modified: 29 Apr 12, 12:04AM by MykeGregory.)
Observe... The pure lethal lag!
hey PERROS, V61. :D! I was robbed of a flag there!
29 Apr 12, 12:31AM
lol yes!
29 Apr 12, 12:41AM
(This post was last modified: 29 Apr 12, 12:41AM by kingCHUBBY.)
if he wasn't lagging, u would have been shot before the wall.
so no matter what his ping was, u would have died anyway
29 Apr 12, 12:49AM
Bending them bullets like Wanted
29 Apr 12, 12:55AM
(29 Apr 12, 12:41AM)kingCHUBBY Wrote: if he wasn't lagging, u would have been shot before the wall. This is true in this case, but not always. Lag aims to give the same time to both players to kill one another but in a few tests it doesn't appear to always. With high pings, being the first to come round a corner is a huge advantage because for whatever the total pings are your opponent won't be able to react to you and dodge shots whereas you can start dodging at the very beginning of when they see you. Then you have the fact that lag often allows stalemates which is clearly wrong. In this case there's still a disadvantage in the fact that MykeGregory will respawn later than he should. The worst part of all this is that it absolutely doesn't even itself out if your opponents know how to abuse their lag (such as corner baiting, using laggers to defend, etc...).
29 Apr 12, 04:04AM
Heads up.
29 Apr 12, 05:18AM
Mad SkillZ.
29 Apr 12, 08:14AM
Your moms a flag.
30 Apr 12, 01:49PM
AimTeabag!
Lag makes small children go rogue.
EDIT: After watching the video (5 minutes later) What is being seen is the servers view of what happened. From your end you were clearly around the wall but from PERROS's end he got that headshot on you before you turned. This is AC. It is how the game works yet it still beats most other online FPS. Laggers Rejoice. I know I will.
01 May 12, 12:48PM
This is why you pay for a good connection: AssaultCube starts working for you :)
01 May 12, 03:02PM
02 May 12, 09:23AM
funny how you stop moving and look around like you can't believe it. ^^
02 May 12, 10:49AM
@ jamz that happens quite often. There are many hits eventho you obviously shoot at a wall
02 May 12, 11:40AM
I remember on the 1.0 when we could see hitboxes that some of them were able to see trought walls on some maps.
02 May 12, 12:24PM
Game brags about running great on dial-up then lags 2mb/s+ internet that Myke has
:O false advertising.
02 May 12, 02:39PM
03 May 12, 10:13AM
get used to it myke l0l
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