Looking through the blacklist pages I've noticed quite a few "knife hacks." I'm going to split up a few statements so it's easier to consider and reply to each piece.
I know that it is possible for the client to send shots directly to an entity's co-ordinates. This is how knife hacks work.
I know that where an entity is facing is derived using pitch and yaw calculations.
I'm almost positive that, if the development team were to switch it up by having the client send a shot request to the server, you would eliminate the possibility of knife hacks and what I consider wall hacks (being able to shoot through walls).
The suggestion is to have the server process the request and calculate the bullet path on it's own using the player's position, pitch and yaw.
I'm about 99% certain that this information is all "spot-on." Please correct me if I'm wrong.
I know that it is possible for the client to send shots directly to an entity's co-ordinates. This is how knife hacks work.
I know that where an entity is facing is derived using pitch and yaw calculations.
I'm almost positive that, if the development team were to switch it up by having the client send a shot request to the server, you would eliminate the possibility of knife hacks and what I consider wall hacks (being able to shoot through walls).
The suggestion is to have the server process the request and calculate the bullet path on it's own using the player's position, pitch and yaw.
I'm about 99% certain that this information is all "spot-on." Please correct me if I'm wrong.