(to Devs) Unique folder for mapmodels textures
#31
(17 Feb 12, 11:05PM)D1551D3N7 Wrote: Look closely for a project hint :P

I picked at it.
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#32
Few errors pointed out by D1551D3N7 now sorted...

error in barrel2 cfg (fixed)
md3.cfg missing on elektro (fixed)
streetlamp still in md2 (fixed)

>>> Download Revised Mapmodels Package <<<
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#33
Desert Village by Arghvark & makkE
couldn't load texture packages\models\mapmodels\skins\barrel.jpg"

Aqueous - By RandumKiwi
couldn't load texture packages\models\mapmodels\toca\stairs_aqueous\..\skins\gri
d6x8.jpg
couldn't load texture packages\models\mapmodels\skins\dumspter.jpg

The Storage Depot by MitaMAN
couldn't load texture packages\models\mapmodels\signs\maint\skin.jpg
couldn't load texture packages\models\mapmodels\signs\maint\skin.png
couldn't load texture packages\models\mapmodels\signs\skin.jpg
couldn't load texture packages\models\mapmodels\signs\skin.png
could not load model skin for packages\models\mapmodels\signs\maint\tris.md3

Filthy RatTrap by RatBoy
couldn't load texture packages\models\mapmodels\toca\signs\..\..\skins\tocachemi
chal.jpg

Werk - by Mr.Floppy
invalid frame 1, range 98 in model mapmodels/toca/securitycam/secucam

All are checked now :D

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#34
Thanks a lot for helping, something is already buggering me right now...

Desert Village by Arghvark & makkE
couldn't load texture packages\models\mapmodels\skins\barrel.jpg"

You showed a screenie with barrels (where barrel2 texture was missing), something wrong with the actual Desert Village cfg?

Anyhow I'll check all of this first thing in the morrow.
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#35
Unless the single quote is a typo by D1551D3N7, I'd say you left out the beginning quote when you set the texture in the model config.
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#36
I mean on the screenie only the "barrel2" texture was missing, I don't get why it's now the "barrel" texture that is missing on this map.

For the rest it's simply some "../" missing and as for Toca's cam it's only a matter of me forgetting to switch to anim mode before saving the model.


EDIT: All of the above are fixed but just hold on a little I have noticed some other minor bugs like wrong axis...
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