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With the help of a_slow_old_man (bless him) we have reworked the Hotel Sign to have it flashing...
Download and also comment there Flashing Hotel Sign
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Is that the next version of ac_ingress with walkthrough doors?
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(10 Dec 11, 08:11PM)Ronald_Reagan Wrote: Is that the next version of ac_ingress with walkthrough doors? Sorry mate! Door is double locked coz the area ain't safe and anyway there is no vacancies.
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11 Dec 11, 11:05AM
(This post was last modified: 11 Dec 11, 11:09AM by FANTOMAS.UA.)
DES|Cleaner, you beat me :)
I had a similar idea, but with a BAR sign
If you add here the Rave Party Script, it will be very cool :)
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14 Dec 11, 12:42PM
(This post was last modified: 14 Dec 11, 12:43PM by Cleaner.)
lol I already have a bar sign (also a hardware shop) as WIP
EDIT: oops I forgot the Armoury one
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19 Dec 11, 01:01PM
(This post was last modified: 19 Dec 11, 01:01PM by FANTOMAS.UA.)
What is WIP?
I meet this abbreviation very often at this forum.
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19 Dec 11, 01:27PM
(This post was last modified: 19 Dec 11, 01:27PM by FANTOMAS.UA.)
Thx, V-Man
Cleaner, i have working BAR sign model already, but not posted yet. ASAP
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The best should be to alow a light script for it. :)
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(19 Dec 11, 08:02PM)FANTOMAS.UA Wrote: .ExodusS* see post #7 :)
I said "a light script" from the mapname.cfg, not a "fog script" from the autoexec.cfg. :)
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21 Dec 11, 11:30PM
(This post was last modified: 21 Dec 11, 11:31PM by FANTOMAS.UA.)
But if I am not mistaken, there is no script commands to control individual light source.
And so, it would be nice additionally use an animated light with such models.
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Individual? Not outside of edit mode. :-( That would be nice though. ;-)
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/editoneent 33 1 11 100 120 140
Edit ent # 33 to a lightsource with a radius of 11 and 100 120 140 as the rgb values. Please?
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(22 Dec 11, 08:49AM)Ronald_Reagan Wrote: /editoneent 33 1 11 100 120 140 I didnt find such command :(
May be entproperty, entset — but they works with nearest entity, scalelights — it works with all lights on the map.
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I was wanting that as a ident :)
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