[Mapmodels] Flashing Hotel Sign
#1
With the help of a_slow_old_man (bless him) we have reworked the Hotel Sign to have it flashing...

Download and also comment there Flashing Hotel Sign

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#2
Is that the next version of ac_ingress with walkthrough doors?
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#3
Holy heck, that's sexy!
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#4
ac_orgy on its way. <3
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#5
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#6
(10 Dec 11, 08:11PM)Ronald_Reagan Wrote: Is that the next version of ac_ingress with walkthrough doors?
Sorry mate! Door is double locked coz the area ain't safe and anyway there is no vacancies.

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#7
DES|Cleaner, you beat me :)
I had a similar idea, but with a BAR sign
If you add here the Rave Party Script, it will be very cool :)
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#8
lol I already have a bar sign (also a hardware shop) as WIP

EDIT: oops I forgot the Armoury one
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#9
What is WIP?
I meet this abbreviation very often at this forum.
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#10
"Work in Progress"
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#11
Thx, V-Man
Cleaner, i have working BAR sign model already, but not posted yet. ASAP
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#12
The best should be to alow a light script for it. :)
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#13
.ExodusS* see post #7 :)
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#14
(19 Dec 11, 08:02PM)FANTOMAS.UA Wrote: .ExodusS* see post #7 :)

I said "a light script" from the mapname.cfg, not a "fog script" from the autoexec.cfg. :)

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#15
But if I am not mistaken, there is no script commands to control individual light source.
And so, it would be nice additionally use an animated light with such models.
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#16
Individual? Not outside of edit mode. :-( That would be nice though. ;-)
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#17
/editoneent 33 1 11 100 120 140

Edit ent # 33 to a lightsource with a radius of 11 and 100 120 140 as the rgb values. Please?
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#18
(22 Dec 11, 08:49AM)Ronald_Reagan Wrote: /editoneent 33 1 11 100 120 140
I didnt find such command :(
May be entproperty, entset — but they works with nearest entity, scalelights — it works with all lights on the map.
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#19
I was wanting that as a ident :)
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#20
HEAR I HLEP U
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