02 Nov 11, 06:11PM
would it be possible if some1 would make a low poly playermodels, cuz my games lowers my fps when i see some1 or if there are many together?
thanks in advance
thanks in advance
Low poly playermodels
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02 Nov 11, 06:11PM
would it be possible if some1 would make a low poly playermodels, cuz my games lowers my fps when i see some1 or if there are many together?
thanks in advance
02 Nov 11, 06:20PM
try lower the textures first.
02 Nov 11, 06:24PM
i'm already on low but when and it's stable but when i see a player it gets laggy...
02 Nov 11, 07:41PM
AC playermodels are already low poly... If you make it more 'low poly' they will look so weird
02 Nov 11, 08:12PM
As Sniperz said, those models are already extremly lowpoly.
I don't know, how you could even make them more low-polyer. So, AC runs stable, but when you see a Player, it laggs. Sounds more like a bug to me, than a performace problem.
02 Nov 11, 08:57PM
Possibly a high-poly world weapon model, but it sounds like a bug.
02 Nov 11, 11:11PM
03 Nov 11, 02:00PM
well it seems that the lagg is gone since i switched from gnome 3 → gnome 2 enviroment... thanks for the feedback anyway :)
03 Nov 11, 05:40PM
That's not really a surprise. The difference probably wasn't Gnome 2, but rather the normal (i.e. non-compositing) window manager. This is a general hint to Linux users: if you are experiencing performance problems and you're using any kind of compositing window manager (Compiz, Mutter,...), try disabling that first.
06 Nov 11, 10:47AM
yeah, as mentioned.
the player models are all ready very low poly. perhaps new computer? i want to see these in the official version... http://forum.cubers.net/thread-2697.html
07 Nov 11, 03:55AM
I agree MG. I have been using those player models ever since their release and I have not experienced any lag or fps drop whatsoever and they look amazing. The devs should definitely consider this.
08 Nov 11, 12:02PM
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