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http://www.mediafire.com/?8kizqdzmal5wb0g - Link to demo
At 4:40-4:30 remaining, I chuck a grenade. This grenade I chuck goes all the way down to the 50 armor BUT somehow makes me suicide, Any Ideas how this happened? :D
Any help would be great!
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(12 Jun 11, 09:17PM).ExodusS* Wrote:
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I love the video :)
I think it s a modified client .>>hacking
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Blame it on the la-la-la-la-la-la-ten-cy.
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Absolutely to do with your ping. Nades often go in different directions for different players/the server, because the clients have players in different positions at different times. Usually you can cope with the effects. These are extreme examples and there's no point trying to counter it.
I assume from your reaction that you saw the nade go down to the armour when it happened? I would have expected the demo to show it bouncing back on you but...well...
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You must woo them of course!
If that doesn't work then I guess jamz might be right...just this once.
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I hack hard.
So according to you guys it's to do with my ping? I'd have to say I agree but in the demo me + Larry both see the grenade go down to the 50 armor. It wasn't as if he didn't see it go down there. Not sure if that means anything but I just thought that's the weirdest grenade ever :D
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It has more to do with packet jump than ping, IIRC -- though a really awful ping can also cause it.
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(04 Oct 11, 12:15AM)jamz Wrote: Absolutely to do with your ping. Nades often go in different directions for different players/the server, because the clients have players in different positions at different times. Usually you can cope with the effects. These are extreme examples and there's no point trying to counter it.
I assume from your reaction that you saw the nade go down to the armour when it happened? I would have expected the demo to show it bouncing back on you but...well...
The thing that seems different here is that Xenon (at the time), me (at the time) and the demo (from the server) all see the grenade "go down to the bottom". Shouldn't grenades follow the perspective of at least one of the players or the server?
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I had hoped that my "...well..." would cover it. Seriously, it's beyond my little brain to explain why it happens; only that it's one of those things that I see a lot of, and that while it's confusing, it's 'normal'.
If you want actual explanations, I'm not going to start guessing; we're going to need someone with a deeper understanding of enet and/or the nade trajectory code to reply.