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AC uses bitmap image to display fonts, but this image contains only latin symbols, so you can't translate it into other language.
Also this image has much free space: 512x512 texture.
Recently I created small tool to generate bitmap fonts with 1-bit/Unicode/UTF-8 and very effective packing algorithm.
This generator can produce such texture:
or even
It's free and open-source. Project page:
http://github.com/scriptum/UBFG
You can create texture for each needed language and translate the game:)
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30 Sep 11, 06:23PM
(This post was last modified: 30 Sep 11, 06:26PM by MykeGregory.)
all we need now is comic sans...
COMIC SAAAAAANS!!!
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I've never understood American humor.
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30 Sep 11, 10:44PM
(This post was last modified: 30 Sep 11, 10:44PM by #M|A#Wolf.)
It's one of the most stupidest and worthwhile humors there is <3
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Phew, these forums don't have Comic Sans.
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01 Oct 11, 01:50AM
(This post was last modified: 01 Oct 11, 01:51AM by Orynge.)
Gogo Comic Sans!!
Anyway, devs should consider the first post.
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I think driAn was working on some code for ttf fonts and internationalization for AC a while ago.
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01 Oct 11, 04:19AM
(This post was last modified: 01 Oct 11, 04:22AM by samsattF.)
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01 Oct 11, 08:01AM
(This post was last modified: 01 Oct 11, 08:01AM by MykeGregory.)
(01 Oct 11, 01:50AM)Orynge Wrote: Gogo Comic Sans!!
Anyway, devs should consider the first post.
COMIC SAAAAAANS!
oh yeah, sorry for changing the topic.
v42 RPG
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01 Oct 11, 08:37AM
(This post was last modified: 01 Oct 11, 08:39AM by RPG.)
(01 Oct 11, 04:19AM)samsattF Wrote: TTF2Font wiki
TTF2Font Package Releases
Quadropolis page
TTF2Font can only pack latin symbols
TTF2Font doesn't trim glyphs
I know about this program. But font generator I offer produces smaller textures and suppport unicode.
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(01 Oct 11, 08:37AM)RPG Wrote: TTF2Font doesn't trim glyphs
Yeah dude, but your glyph trimming is exactly what will f*** up the font rendering. It
needs that "wasted" space. Did you ever try your textures in-game?
Oh, and you missed the most important feature off TTF2Font: it automatically creates the font config file.
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(01 Oct 11, 12:17PM)tempest Wrote: Yeah dude, but your glyph trimming is exactly what will f*** up the font rendering. It needs that "wasted" space. Did you ever try your textures in-game?
Enough space of 1 pixel. Do not think that I offer not tested solution.
See it in action:
This is russian font Paratype I use in game:
(01 Oct 11, 12:17PM)tempest Wrote: Oh, and you missed the most important feature off TTF2Font: it automatically creates the font config file.
I have font config file too:) Of course it has different format due to different rendering technique.
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Oh, I though this had something, anything, to do with AC. Nevermind then...
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can u make me one for Segoe UI font
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You can make any font you want yourself. Download program from github (see 1st post).
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dude, i need it for windows, not linux, so can u compile me an exe
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You can download Windows version in Downloads section here:
http://github.com/scriptum/UBFG