Posts: 72
Threads: 11
Joined: Jan 2011
Please, fix this line:
to
In current version of AC I need to type /dynlight 0 every time because this option didn't save. Dynlight on maps with 20 players slows my (not too bad) computer down.
Posts: 297
Threads: 5
Joined: Jun 2010
RPG I believe the problem you see is a direct result of you modifying the source code and not adhering to the pre-set standards of this niche of the computing field and indirectly ties it's self to your use of DDS textures in non compliance of said standards and measures to-whit I would add that you have though unwittingly transmitted an ammonia/saline solution into the vessel makke would use to consume his corn based flake type food product as you took a stern disregard to his comment herein referred to as pistake1;
Makke: You're not supposed to put it in a package like this, but whatever
RPG: This package contains 60 Mb of dds textures (all AC's textures were re-compressed).
--------------------------------------------------------------------------------------
In closing, I would enjoy a chance to partake in a morning meeting with you so I could perchance have the option to insert my own ammonia/saline solution into the vessel you would use to consume a corn based flake type food product.
Yours In Love And Admiration.......
Bullpup
Posts: 192
Threads: 0
Joined: Jun 2010
Yes, please fix this bug!
Posts: 72
Threads: 11
Joined: Jan 2011
Quote:RPG I believe the problem you see is a direct result of you modifying the source code
In short: no, this is AC bug. Check yourself.
As for the rest of your post, I understood nothing.
Posts: 586
Threads: 24
Joined: Jun 2010
Well, I'll look into this - it probably actually is the right solution to make it persistent. But, in general, non-persistent VARs you yourself need to be the same at every start of the game .. just go into config/autoexec.cfg.
Posts: 72
Threads: 11
Joined: Jan 2011
Graphics settings menu has this option, and when I switch it off, it must be switched off next time. I was added dynlight 0 into autoexec.cfg, but this is temporary solution.
Posts: 6
Threads: 0
Joined: Jun 2010
Fixed, it is now persistent.
Posts: 72
Threads: 11
Joined: Jan 2011
30 Sep 11, 09:48AM
(This post was last modified: 30 Sep 11, 10:12AM by RPG.)
I see, thanks:)
I also want to ask: why dynlight is toooo slooow? My computer can easily play CoD 2, HalfLife 2, Portal, but... AC with dynlight = 1 slow as hell (game sometimes holds for a second) :(