Noob mistake oops. And I'm surprised V-Man didn't catch it.
Scripts
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15 Sep 10, 10:29PM
Actually I assumed he'd found a way to manage the alias "curname" in such a way that the game wouldn't have to (that's right, it's a simple alias that you can manually change, but which the game changes automatically). I was going to test it tomorrow. Did you test it?
16 Sep 10, 08:30AM
I test it, it works fine, but writing 2 parameteres (2nd with"") is a little bit annoying. Maybe it'll be better only change name to '@' or '*' for example, and all sentence in same parameter.
Something like this: [SELECT ALL] Code: alias me2 [ It will display -> * All sentence here A script for even more convenient connecting from server browser. It will ask you for password if required and it will tell you what kind of password is needed, whether you are banned, blacklisted or both! You will get unknown alias errors until you try the script, no way to fix that without implementing 1.1.0.2-only features. Download Edit: There has been one report of a crash on first-run from Medusa. Let me know if there are any more, include your OS.
21 Sep 10, 02:21AM
Only problem about that Gib, is if the deban pass is something like GFA4251FADF :(
21 Sep 10, 02:42AM
Meh, it's mostly for match servers but it wouldn't be too hard to make auto-password connect from master server.
21 Sep 10, 10:55PM
I was making a server browser wrapper that does much of that, but can't move it forward until connectadmin functions again...
23 Sep 10, 08:51AM
(16 Sep 10, 08:30AM)VallDiGna Wrote: I test it, it works fine, but writing 2 parameteres (2nd with"") is a little bit annoying. Maybe it'll be better only change name to '@' or '*' for example, and all sentence in same parameter. [SELECT ALL] Code: alias me2 [ But it was still annoying, having to put quotes or square brackets before and after the entire message. I tried making it work directly with arguments, kind of like in "say". After loads of experimenting, this is what I came up with: [SELECT ALL] Code: alias me2 [
28 Sep 10, 06:50AM
SPAMMER!
30 Sep 10, 02:19PM
thank
With a modification, I can get scrolling zoom functionality with the script made by stef and modified by Kirin.
[SELECT ALL] Code: alias adjustsens [ However, I get two error messages. [SELECT ALL] Code: cannot redefine builtin scopesensscale with an alias [SELECT ALL] Code: cannot redefine builtin scopesensscale with an alias Any advice on how to make those go away (or fix the problem that creates them, if it's important to?) P.S. I'm still hoping for a script to remove everything but chat from the console, which would address making the error messages "go away" EDIT: Because someone else and I on IRC the other day couldn't figure out where on Earth the command "scopesens" was coming from, it's in scripts.cfg- check lines 163-182 for the curious.
12 Oct 10, 03:46AM
Quote:P.S. I'm still hoping for a script to remove everything but chat from the console, which would address making the error messages "go away" You have no idea do you? If you make everything go the hell away except chat, "to not see the error messages", you would have no idea what would be wrong when you got a non-working script.
12 Oct 10, 04:32AM
Can someone make me a script where its like quickknife except it pulls out your pistol. Like I press e and it would pull out my pistol and shoot and then when i let go of e it would go back to my primary weapon. It may be blacklistible/illegal not sure. Thanks.
12 Oct 10, 05:48AM
@bballn45:
The code does not allow both of those actions to be performed on the same keypress, no matter how sophisticated the underlying script may be. I recommend getting comfortable with multi-click methods. Announcing my first script for 1.1.0.3, the SB Wrapper! http://www.akimbo.in/files/index.php?act=view&id=627 Allows admins easier connection in the face of adversity. Yes, it's much like an update, but seeing that "connectadmin" didn't function properly in earlier releases of 1.1, I actually re-wrote it from scratch today. Hooray for "connectadmin"!
12 Oct 10, 05:55AM
V-Man, you need to give me (and all others) a debriefing of new idents!
Is there on_death?
12 Oct 10, 05:55AM
ok i didnt get a word you just said :p(ya i over exaggerated so don't want words being pointed out that i should know). i will get used to that scroll thing. just thought it would be easiar with smg.
12 Oct 10, 06:25AM
(12 Oct 10, 03:46AM)|BC|Wolf Wrote:Quote:P.S. I'm still hoping for a script to remove everything but chat from the console, which would address making the error messages "go away" Lolwut? You do realize that all AC output is logged to stdout don't you? I only need it not displayed ingame.
12 Oct 10, 07:13AM
lol
/consize 0
14 Oct 10, 02:10AM
Finished. Sorry, my formatting isn't hierarchical like stef and Kirin's is. But anyway, functional zoom-scroll script without any errors.
[SELECT ALL] Code: alias adjustsens [ scopefov 40 ]
14 Oct 10, 02:41AM
Is it possible to add cross hairs to the sniper rifle (not in scope mode)?
14 Oct 10, 02:43AM
(12 Oct 10, 05:55AM)Ronald_Reagan Wrote: V-Man, you need to give me (and all others) a debriefing of new idents!No on_death yet, but there seem to be plans for it later. Feel free to use this provisional update for docs.cfg I slapped together with my simple observations. Just copy and paste it to the end of your existing docs.cfg file. Here is the other bunch of custom docs.cfg in case anyone is interested. Other new idents may yet exist. If you find ones I didn't document yet, please let us all know. [SELECT ALL] Code: docident [pstat_score] [Generates a list of score stats.]; I haven't gone through to see if any idents have been removed... And yeah, I know += and -= existed in earlier versions, but they've basically been restructured in the Deep Magic, so I figured a reappearance here was appropriate.
16 Oct 10, 02:20AM
I would use the zoom but I don't have the folder no more ????? Oh well, All is good! Byee
[SELECT ALL] Code: //Mouse wheel Zoom Script by Kirin.
16 Oct 10, 08:06PM
For times when one one of your hands is "busy":
[SELECT ALL] Code: bind CAPSLOCK [alias mind 4; bind MOUSE3 "jump"; bind MOUSE2 "forward"; domodifier 1; onrelease [ bind MOUSE2 [ if $editing [ showmenu editing ] [ altaction ] ]; bind MOUSE3 "weapon" ] Toggle Capslock to use it. Scroll mousewheel to switch between forward/backward/weapon switch/couch. Hold/Click right mouse button to perform that action. I've found it helps when I don't want to dirty my keyboard when eating, among other things ;)
Nice one Breeze.
Toggle mute with M key: [SELECT ALL] Code: oldvol = 128 //If AC starts with soundvol 0 it will default to soundvol 128 Change volume with mousewheel, click mousewheel to see volume percentage (while holding down comma): [SELECT ALL] Code: vol_echo_toggle = [vol_echo = 1; onrelease [vol_echo = 0]]
Do the pstat_* commands not work yet? They just generate a list of 0's.
EDIT: OMG, was the debug command always there? Wow. I really need to read the docs.
17 Oct 10, 01:14PM
I'd use += and -= but our poor friends over at 1.0.4 don't have those.
(14 Oct 10, 02:10AM)DEKiMA Wrote: Finished. Sorry, my formatting isn't hierarchical like stef and Kirin's is. But anyway, functional zoom-scroll script without any errors. (16 Oct 10, 04:26PM)Kirin Wrote: here's a zoom script that uses modern scripting features as well as a correct sensitivity scaling. (autoscopesens parameter) Does the former use a wrong sensitivity scaling? Anyway, is there a way to combine these scripts with not forcing to hold the right click button? In the old 1.0.4 sniper code it was possible. That is, one right click to enter sniper mode, and another right click to exit it. Thanks!
Does the former use a wrong sensitivity scaling?
yes! the former uses a linear scaling that would be right for a 2d plane, but this is a 3d game rendered on a 2d plane so it needs more math to compute such scaling the right way, the game automatically gives it with the command: autoscopesens 1 so it's better to use my script if u want to get used to one single sensitivity. (it's easier) and for the math lovers :P ----> - this is the RIGHT way: scaledsens = sensitivity*tan(scopefov/2*RAD)/tan(fov/2*RAD) - and this is the WRONG one: it's much simpler but wrong.. scaledsens = sensitivity*scopefov/fov |
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