Posts: 308
Threads: 12
Joined: Aug 2010
04 Aug 11, 10:50PM
(This post was last modified: 04 Aug 11, 10:51PM by Aekom.)
Hi all.
I've been trying to get AC running on my Acer Aspire 3000, and I'm coming across the exact same problem as this guy here:
http://forum.cubers.net/thread-2661.html
It's using the same IGP (SiS 760) and I've tried all the solutions given in the FAQ, from updating my drivers (which is already at its latest version), to changing the resolution. Neither has worked.
I'm also running 1.1.0.4 with Win XP SP3 x86, if that helps at all.
Thanks. :)
Posts: 534
Threads: 21
Joined: Jun 2010
The fact that AC uses OpenGL for hit calculation really hurts my soul....
Just to be sure, what is the driver version for your graphics driver? I see CNET has version 6.14.10.3653 available ( http://download.cnet.com/SiS-M760GX/3000...79301.html)
Posts: 308
Threads: 12
Joined: Aug 2010
At the moment I've got 6.14.0010.3564 installed, which I grabbed from their main support page.
http://w3.sis.com/download/
Latest update was in 2010-12-13.
Posts: 1,823
Threads: 20
Joined: Jun 2010
Quick fix is to adjust your resolution until it works
source: RandumKiwi
Posts: 1,331
Threads: 44
Joined: Jun 2010
(04 Aug 11, 10:57PM)Zarj Wrote: The fact that AC uses OpenGL for hit calculation really hurts my soul....
AFAIK, AC uses the hitscan technique which is quite common and efficient among first person shooters.
Posts: 308
Threads: 12
Joined: Aug 2010
(05 Aug 11, 01:09AM)Gibstick Wrote: Quick fix is to adjust your resolution until it works
source: RandumKiwi
I've tried every conceivable resolution under the aspect ratio 4:3.
800x600 fixed the problem temporarily, but it starts up again after 30secs of running around. :(
Posts: 840
Threads: 10
Joined: Jun 2010
This happened to me in 1.0 idk why but most of the times the command /resetgl did the work, but you can always reinstall AC and see what happens :)
Posts: 1,436
Threads: 7
Joined: Jun 2010
05 Aug 11, 04:04PM
(This post was last modified: 05 Aug 11, 04:05PM by tempest.)
(05 Aug 11, 01:25AM)Bukz Wrote: AFAIK, AC uses the hitscan technique which is quite common and efficient among first person shooters.
It measures pixel depth via OpenGL to determine the distance to the closest geometry, then scans along the shotline, up to that distance, for players to hit, and instantly damages them ("hitscan"). So if the first (OpenGL) test fails (i.e. returns 0 distance), you can't hit any players.
Yes, this is awful, and it's easy to fix, but you couldn't shoot through fences and stuff any more.
Posts: 27
Threads: 10
Joined: Jul 2011
I get that To all the time.
Posts: 2,387
Threads: 56
Joined: Aug 2010
07 Aug 11, 11:20AM
(This post was last modified: 07 Aug 11, 11:20AM by ExodusS.)
Poor toto, i think he didn't understand.
Posts: 148
Threads: 4
Joined: Jun 2010
I used to get a problem with this on linux and found that firing a few clips off with the pistol at the start of the game would often fix it. Not a great solution.
Posts: 152
Threads: 20
Joined: Jul 2010
i also experience the same problem from time to time.... restarting ac seems to fix the problem
Posts: 1,823
Threads: 20
Joined: Jun 2010
08 Aug 11, 02:19AM
(This post was last modified: 08 Aug 11, 02:19AM by Gibstick.)
Have you tried downgrading your drivers?
Posts: 308
Threads: 12
Joined: Aug 2010
(08 Aug 11, 02:19AM)Gibstick Wrote: Have you tried downgrading your drivers?
Yep.
I remember trying AC on the laptop back in late 2009, and I had the same issue. I wasn't too bothered though, since it didn't belong to me at the time.
Posts: 295
Threads: 9
Joined: Jun 2011
Posts: 308
Threads: 12
Joined: Aug 2010
(08 Aug 11, 02:40AM)gambino Wrote: You can try ac portable.
Yeah, I normally have a copy of AC portable from PortableApps.com on my USB flash pen.
I gave that a go and nothing really changed. :(
Posts: 2,387
Threads: 56
Joined: Aug 2010
08 Aug 11, 08:09PM
(This post was last modified: 08 Aug 11, 08:10PM by ExodusS.)
There is another "problem" (if we can call it as a problem...).
Maybe devs already know that.
When you shot trought a fence, the hit depends of your aim (your crosshair).
If the crosshair is on the fence post, the bullet will be stoped, and if the crosshaire isn't looking the fence (or the midle of your crosshair isn't on the fence) the bullet trought the fence.
The hit didn't depends of spray.
And ofc the hit is calculated by the graphic card. lol
|