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map ordering system for assautlcube?
I want ot separate files in catergories for example....
gema
nonofficial approved maps
fun maps
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Couldn't you make extra folders in the maps directory?
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That wouldn't do anything I believe...
I think it's more a source modification
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Wooooooo!
Ory got it down!
* Ronald_Reagan gives +10 internets to Ory.
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how about server maps folder?
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20 Jul 11, 11:39AM
(This post was last modified: 20 Jul 11, 11:41AM by Orynge.)
I don't think I (or anyone) can help you if you're talking about servers run from somewhere else.
If you're talking about maps in your servermaps folder, just do the same as above (changing the alias, of course), but replace "unofficial approved maps" with "servermaps".
Oh, now I know what you're talking about.
I've never run a server, so I don't know.
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I did this with demos but it was a little more complicated. I have three servers (Not atm) and they all save their demos in separate folders that I can review in game with no further modification.
However i think you are trying to get the server to place maps into specific folders maybe based on keyword? Such as "gema"? Like when the server gets a map, it writes it based on name to a specific folder. That would be cool but is this what you want? lol...
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I wish, :D
I meant to separately maps in separate files and server will still read these files... is it possible?
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23 Jul 11, 08:47AM
(This post was last modified: 23 Jul 11, 08:50AM by flowtron.)
This is not possible from inside the engine; you could do it manually - if you're not on Windows - by using "remote" directories with the servermaps-folder simply containing soft-links to the target-files.
But TBH - I don't even get why you would want this. When I read this thread I thought you were basically asking for new menus for your client too (see some replies above) - that's where organization would make sense; the servermaps-folder is just for coop-edit and non-default maps that can be sent to the clients that do not have them.