22 Jul 10, 11:06PM
do someone have a script that make zoom to all weapons?
zoom to all weapons?
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22 Jul 10, 11:06PM
do someone have a script that make zoom to all weapons?
22 Jul 10, 11:27PM
That would be a very good idea.
all or not(for zooming in n aim) good for Long distance cube 2 can zoom in any weapon i Think V-Man Can Code it. + it should be the next 1.1 U should make a poll [SELECT ALL] Code: sauerzoom = [getfov = $fov; fov 75; onrelease [ fov $getfov ] ]
23 Jul 10, 01:38AM
You can always type /fov and use whatever range you like.
23 Jul 10, 01:50AM
That doesn't zoom the weapon, this allows you to press Z to instantly zoom to the max and it snaps back too! :D
23 Jul 10, 06:09AM
zoom is gay...
learn to play w/o that
23 Jul 10, 09:22AM
That would be uber gay, imagine the carbine with a scope
Weapons without scopes shouldn't be able to scope. Maybe a binocular feature like in Halo, idk seems stupid,
23 Jul 10, 09:32AM
I once used a 'fov-zoom'-script for SMG and AR implemented into the altaction-script (rightclick on mouse), because I'm on fov 120 usually and this came in handy at far distances. However, I've removed it eventually, since I prefer to have the nades on that butto and on regular maps it hardly ever is of use anyway.
It works pretty much like Gibstick has posted above.
23 Jul 10, 09:40AM
(This post was last modified: 23 Jul 10, 10:03AM by a_slow_old_man.)
awesome would be to have the normal weapon model mirrored and then moved in a way that it looks as if you'd use the metal aim thing of the weapon :>
I know thats not or quite not posiible but I can dream at least... (22 Jul 10, 11:57PM)Gibstick Wrote:Uhm.. Gibby can you add there mousesensivity? Would be very nice :) And... maybe you should try to make it for every weapon except the sniper ^^
23 Jul 10, 10:47AM
[SELECT ALL] Code: //alternative actions for sub, shotgun, ar I don't know who it's by.
23 Jul 10, 11:09AM
(23 Jul 10, 10:47AM)R4zor Wrote: One bug: When you carry nades, you can't zoom with you primary till you throw all nades away [SELECT ALL] Code: //alternative actions for sub, shotgun, ar [SELECT ALL] Code: sauerzoom = [ getfov = $fov; getsens = $sensitivity; fov 75; fovratio = (divf 75 $getfov); sensitivity (*f $fovratio $getsens); onrelease [ fov $getfov; sensitivity $getsens ] ]
23 Jul 10, 12:03PM
I didn't write it, I just pasted it.
@slowoldman -> it's meant to do that - if you don't want MOUSE2 to quicknadethrow just get rid of those parts and it will always zoom. @gibstick -> what do you mean? it'll define curfov everytime before you zoom in.
Wouldn't this work better than the scope for ac subgun and ar thing?
[SELECT ALL] Code: sauerzoom = [getfov = $fov; fov 75; onrelease [ fov $getfov ] ]
23 Jul 10, 10:51PM
R4zor: It only defines it at the start of the game. So if it changes it will go back to the older old one.
SplatZ: That destroys sniper scope capability.
24 Jul 10, 12:02AM
No it doesn't... it makes it so that if the current weapon value is 4 (sniper) then it scopes. But if not then it does sauerzoom.
Oops I didn't notice that. And now you can't switch to nades :(
24 Jul 10, 03:20AM
Well, i never used mouse2 to switch to nades anyway :P
24 Jul 10, 03:22AM
Quick Zoon, or Smooth zoom in?
Info: 1. Quick Zoom, will just do a Quick Zoom IN like 0 sec, 2. Zoom in smoothly just like Cube 2. (IF) --> (Im sorry for my inporper sentence/grammer- im a little tired) 2 be sure. is this for 1.0.4 And 1.1?
24 Jul 10, 03:42AM
I'm sure someone will take the initiative (me) to make a smooth one (just put some sleeps). It could be useful for 1.1, who knows. The code I wrote works for 1.1 and 1.0.4 but the scripts that rely on curweapon will have to be modified cause the carbine takes up a slot and bumps ups the other numbers. I can't remember the exact ones.
24 Jul 10, 04:22AM
Only this part maybe? I remember using only this part and that it worked for me.
[SELECT ALL] Code: //alternative actions for sub, shotgun, ar
Smooth Zoom Script made by me
[SELECT ALL] Code: REMOVED BY ME download it here: HERE!
25 Jul 10, 09:15AM
I have extra buttons o my mouse. Can I use them with this script? How do I find out what they're called in the bind thingy?
25 Jul 10, 12:10PM
Put in your keymap.cfg:
[SELECT ALL] Code: keymap -6 MOUSE6
28 Jul 10, 06:16PM
Kirin, the updated script has a glitch, if you double press z it keeps you zoomed in and you cant set your fov back to what it was before.
29 Jul 10, 12:00PM
@SplatZ i know...
unfortunately fixing it requires so much coding that it's not even worth the trouble if u find a elegant way to fix it repost it fixed.
03 Aug 10, 10:05PM
I finally found some time to answer Kirin's challenge.
Smooth Zoom script with menu Thanks to Kirin and Gibstick for letting me stand on your shoulders. :D
03 Aug 10, 10:45PM
gr8t work on it V-Man :) happy to see it shine, also the menu rocks
04 Aug 10, 12:04AM
:D Thanks again, your math work in it is impeccable.
04 Aug 10, 12:46AM
Pffft, V-Man has to make a menu for everything. I prefer typing. But great work nonetheless!
P.S you have great balance because I have thin shoulders. |
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