Posts: 455
Threads: 33
Joined: Jun 2010
Thanks: 0
Given 1 thank(s) in 1 post(s)
There are three problems:
1. It's way to highpoly
2. There is no texture afais
3. There is already a bullet mapmodel ;(
Posts: 2,387
Threads: 56
Joined: Aug 2010
Thanks: 24
Given 94 thank(s) in 55 post(s)
So AC barels could have less poly (there are useless forms)
Posts: 638
Threads: 10
Joined: Jun 2010
Thanks: 6
Given 30 thank(s) in 16 post(s)
Nope, have a closer look. ;)
Posts: 638
Threads: 10
Joined: Jun 2010
Thanks: 6
Given 30 thank(s) in 16 post(s)
It's the both of those, actually.