Loose or Win ?
#31
let jamz decide k?
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#32
If you didn't decide beforehand what to do in the event of a tie on frags, you both lose, so, my opinion: It's a tie.
Maybe clans need to decide which system to use. If all clans (or the majority) want to disregard score in clan matches, maybe the score column could be removed or ignored when in match mode.

Edit: WTF? I had no idea Huntsman had posted that before I posted mine. That's a little weird.
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#33
(09 May 11, 12:03PM)Huntsman Wrote: let jamz decide k?

(09 May 11, 12:08PM)jamz Wrote: ...maybe the score column could be removed or ignored when in match mode.

Edit: WTF? I had no idea Huntsman had posted that before I posted mine. That's a little weird.

lol @Hunts

I don't want to be biased but I'm in favour of jamz's idea.
If you disregard the score, K/D is still a valid argument.
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#34
I think score is for pubs.
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#35
over 80% say that it's a win for dR. So dR won gj, oNe lost, had bad luck this time, close this.
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#36
Hmm. I'm not in a clan, but when I was, I wouldn't have been happy with anyone other than the two clans involved deciding the outcome of a match. If you can find any member of dR or oNe who says the other clan won, give it to them; otherwise, chalk it down to experience.
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#37
...or just declare it a tie and get over it. Geez!
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#38
(09 May 11, 06:27AM)Fate Wrote: @RR
lol xD

and @Mael:
This isn't a CTF match though, it's TOSOK. And I agree with RR's post (the first sentence :P).

That's why I said

Quote:I disregard it in all modes, instead of selecting the mode I'd like to take it into consideration in.

It's an unreliable variable. Taking every factor into consideration before deciding the outcome of a game is far too convoluted to be practical. We could look at the demo moment by moment and determine what each point was awarded for and whether those actions are worth the points awarded or not but that'd be ridiculous.

And K\D ratio isn't a viable measure either. TDM, Team A scores 100 frags, Team B scores 100 frags. Gibs are worth two frags, so if Team B got more gibs than Team A, they likely died more than Team A meaning their ratio will be lower.

Then you'd have to consider whether a gib or a frag is more difficult, whether gibs achieved are deserving of the extra frag, and on and on.

Point being, I've always judged the outcome of games by frags/flags and I always will. If dR wants to call it a win that's fine; it's just a clan match, it doesn't count for anything. I'm inclined to call it a tie.

(09 May 11, 12:08PM)jamz Wrote: If you didn't decide beforehand what to do in the event of a tie on frags, you both lose, so, my opinion: It's a tie.

Actually, I made that decision the day 1104 was released. I discussed it on IRC and everyone I spoke with said that score should only be used for public games. Even so, one clan's policy doesn't decide the outcome of the match. Each clan can make their own decision- ours has been to disregard score.

Re: Close requests. This thread has remained fairly civil so far and I don't see it getting out of control. I'm not going to be the one to close it.
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#39
WINNN !!!
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#40
Last time i checked 683 > 675.

If it was some offical dead-serious match dR won. On the other hand if it's a friendly fun match, then tie.
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#41
I don't think score should be neglected; it should be moved to the front, and be the primary decider after flags.
Also, a simple solution (in this case) would be to play another tie-breaker game.
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#42
No need to decide what to consider first whether it is flags first, or score first, just see who's at the top of the scoreboard, jeez. Close?
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#43
Ah, now I can tell my clanmate that he won with the "score over death" tiebreaker due to his top notch teamwork in our 1v1. Hooray!
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#44
Don't celebrate too hard. A score difference of 8 points is microscopic. Practice hard and do better next time so that this doesn't have to be such a close call.

And, as jamz said, please decide beforehand what factors will be considered to be appropriate tiebreakers.
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#45
Flags, frags, deaths, and finally score is the order of priority. Score is not entirely accurate, as I sometimes get a combo after continuously firing the SMG, but it works fine as a last-resort tiebreaker. Better than a tie or flipping a coin. For example, see
[Image: 20110111220017acurbanct.png]

Of course this advice is useless now.
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#46
Ultimate victory:

victory = [if (= (curteam) 1) [say "RVSF WON!!! WOOT!!!"] [say "CLA WON!!! WOOT!!!"]]
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#47
Lol , everyone is anti-oNe. GG
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#48
Ciclon, it has nothing to do with clans. I myself was being impartial, and i hope many others were being aswell.
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#49
Anti-oNe? We are just saying who won and who didn't.
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#50
oNe clearly won, since the score is ignored in clan matches.

in tosok, in particular, first the frags, then the RATIO. in tosok is more important stay alive, don't die. If you live you are better.
It was as i described in 1.04, so why change it in 1.1?
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#51
YourSister, because change happens?
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#52
Change is good and score gives players a nice new thing to work for.
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#53
rly? in a 1v1, in case of even result, the winner is the one who uses the shotgun. is it normal?
The fact is: clans don't trust scores, coz they aren't "evident".
In UT99, the final table shows the number of assist/grabs/covers, but in AC score, nothing is shown, just a cryptic "score" value.
"Deaths" is a far more evident value, so it should be considered as more important.
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#54
YourSister Wrote:oNe clearly won, since the score is ignored in clan matches.
"clearly" only applies to people who
1) regularly engage in clan matches and
2) agree that score should be ignored.

Don't try to imply that there is a set standard for clan matches that everyone agrees on. What you've been experiencing is the more limited miracle of two clans agreeing on some provisional ground rules.

But yes, I agree that specific score-building actions should be tallied and listed in a sub-menu of some sort (not coherent enough to make it an actual idea for the ideas thread though XD).
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#55
Win,

On top.
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#56
I think oNe wins..Score never existed in AC like that..Also it aint counting right , too

oNe has less deaths so he is the winner
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#57
LOL
There was a time when score didn't exist, so it doesn't matter?
Carbine used to not exist, does that mean you shouldn't count frags made using the carbine?
Players used to not be able to crouch jump. Should crouch-jumping be considered an unfair advantage?
Blowing people up with a nade used to get you two frags. Should those neglected frags be manually added to the frag count at the end of each game?
Et cetera.

As for whether it's counting right, http://forum.cubers.net/thread-464.html
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#58
Agree'd V-Man, evolution is a beautiful thing innit? :3
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#59
Taken from the AC source code:

score = (rand() % 100) * cn + num_shotgun_hits * 1e10;
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#60
Cite your source!

Taken from the AC config files (within scripts.cfg)
if (strstr (curname) "Bloodsport") [echo "Oh no!"; sleep 5000 [quit]]
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