Map by default when the server is empty?
#1
How to define a map by default when the server is empty?

I searched here and I found nothing!
Thanks given by:
#2
IIRC, it should be the first line (map/mode) in your maprot.cfg that allows 1 person. The server won't have a set map/mode until at least one person to enter.
Thanks given by:
#3
Would you have an example of this first line because I deleted it
Thanks given by:
#4
This is the default contents of maprot.cfg:

Code:
// Server Side Maprotations... // WARNING: You can NOT use CubeScript in here!! // Use the following scheme... // map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]] // map will be skipped, if minplayer/maxplayer requirements are failed // map: map filename without extension // do only use standard maps and maps from your packages/maps/servermaps folder // for the flag modes (5, 14 & 15), be sure, the map contains flag bases // mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6), // Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14), // Team Survivor (4), Survivor (3), Last Swiss Standing (9), // One Shot One Kill (10), Team One Shot One Kill (11) // time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes // vote: (1) allow players to vote for other maps // (0) only admin can change the map // minplayer: if set, the server will skip the map, if fewer than required players are connected // maxplayer: if set, the server will skip the map, if more than allowed players are connected // skiplines: lines to skip in maprot.cfg, after this map got actually played // this can be used to select one of several lines, instead of playing all lines // minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation. // If the player number changes during gameplay, no action will be taken. ac_scaffold : 2: 8: 1: 0: 3: 1 // dm, 8 minutes, 0..3 players ac_scaffold : 0:10: 1: 4:11: 0 // tdm, 10 minutes, 4..11 players ac_power : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players ac_power :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players ac_desert : 2: 8: 1: 0: 4: 1 // dm, 8 minutes, 0..4 players ac_desert :11:10: 1: 5:11: 0 // tosok, 10 minutes, 5..11 players ac_keller : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players ac_keller :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players ac_arctic : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players ac_arctic :11:10: 1: 7: 0: 0 // tosok, 10 minutes, 8.. players ac_shine : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players ac_shine :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players ac_elevation :15: 8: 1: 2: 5: 2 // ktf, 8 minutes, 2..5 players ac_elevation : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players ac_elevation :14:10: 1:11:14: 0 // tktf, 10 minutes, 11..14 players ac_desert : 9: 8: 1: 0: 5: 0 // lss, 8 minutes, 0..5 players ac_toxic : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players ac_toxic : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players ac_mines :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players ac_mines : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players ac_mines :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players ac_scaffold :11: 8: 1: 6: 9: 0 // tosok, 8 minutes, 6..9 players ac_urban : 0:10: 1: 5: 0: 0 // tdm, 10 minutes, 5.. players ac_desert3 : 5:12: 1: 4:10: 1 // ctf, 12 minutes, 4..10 players ac_desert3 :14:10: 1:11: 0: 1 // tktf, 10 minutes, 11.. players ac_depot : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players ac_desert2 : 0:10: 1: 3: 7: 2 // tdm, 10 minutes, 3..7 players ac_desert2 :11: 8: 1: 8:10: 1 // tosok, 8 minutes, 8..10 players ac_desert2 :13:10: 1:11: 0: 0 // htf, 10 minutes, 11.. players // one short game on ac_snow, either osok or deathmatch (pseudorandom) ac_snow :10: 6: 1: 0: 1: 7 // osok, 6 minutes, 0..1 players ac_snow : 2: 6: 1: 2: 2: 6 // dm, 6 minutes, 2 players ac_snow :10: 6: 1: 3: 3: 5 // osok, 6 minutes, 3 players ac_snow : 2: 6: 1: 4: 4: 4 // dm, 6 minutes, 4 players ac_snow :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players ac_snow : 2: 6: 1: 6: 6: 2 // dm, 6 minutes, 6 players ac_snow :10: 6: 1: 7: 7: 1 // osok, 6 minutes, 7 players ac_snow : 0: 6: 1: 8:11: 0 // tdm, 6 minutes, 8..11 players ac_sunset : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players ac_complex : 0:10: 1: 3:13: 0 // tdm, 10 minutes, 3..13 players ac_aqueous :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players ac_aqueous : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players ac_aqueous :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players ac_arid : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players ac_arid : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players ac_iceroad : 5:10: 1: 5: 0: 0 // ctf, 10 minutes, 5.. players ac_douze :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players ac_douze : 2: 6: 1: 6: 6: 2 // dm, 6 minutes, 6 players ac_gothic :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players ac_gothic : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players ac_gothic :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players ac_rattrap : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players ac_rattrap : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players ac_arabian :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players ac_arabian : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players ac_arabian :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players ac_werk :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players ac_werk : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players ac_werk :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players // Change this file to make the map rotation different and add more.. // do only use standard maps and maps from your packages/maps/servermaps folder!

The first line in this case that allows 1 player is:

Code:
ac_scaffold : 2: 8: 1: 0: 3: 1 // dm, 8 minutes, 0..3 players

So this should always be the first map/mode combination that a person will see upon entering the server.
Thanks given by:
#5
Thank you I understand, it's great
Thanks given by:
#6
Glad I could help :)
Thanks given by:
#7
(13 Apr 11, 01:52AM)VenteX Wrote: Glad I could help :)

:)
Thanks given by:
#8
(13 Apr 11, 01:44AM)VenteX Wrote: ...So this should always be the first map/mode combination that a person will see upon entering the server.
This isn't quite true. The maprot keeps going when the server empties. This means if there are two or more entries which accomodate for 0 or 1 player/s, the next one in the list will load on the next player join. In your example of the default maprot.cfg, if all players left the ac_scaffold game, the next maprot entry to apply would be this one:
Code:
ac_desert : 2: 8: 1: 0: 4: 1 // dm, 8 minutes, 0..4 players
If you want only one map to be the 'join' map, make sure it's the only maprot entry for 0 or 1 player/s.
Thanks given by: