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25 Mar 11, 10:23PM
(This post was last modified: 25 Mar 11, 10:29PM by Bukz.)
Beta Release 3-25-2011
This map is based on TF2 ctf_2fort. It has similarities, but is very different. I used all known mapping techniques in this map. Twin towers, rifle@camper, gema. It even has ladder glitches. :)
Here are some screens \:D
Any ideas or concerns are welcome. :D
Enjoy:)
Download:
http://www.akimbo.in/files/index.php?act=view&id=833
994 total ents so far.
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Awesome map! LOL @ the F1 and the \:D
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(25 Mar 11, 10:23PM)vern Wrote: I used all known mapping techniques in this map.
lol, no you didn't, but nice map though, gj :D
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Is it just me or are none of those screenshots from ac_2fort?
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hey, my favorite part is the place where the gema turtles cross the twin towers.
xD i like the idea here vern, it probs will get you more downloads than w/o
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I love this map, If I can get my servers running again, you'll see it in the maprot, Can't wait for the finished version.
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LOL!
Eh, nice map vern...I'll have to play it some time ;)
eftertanke: Yes.
Dang...@camper maps really suck don't they...
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i dont get it, is it a bunch of maps or something, the screenshots confuse me lol
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Just download, and look at the map BrickSquad.
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Lol, vern haz teh humorz.
8)
Tip: Note the use of the troll face
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27 Mar 11, 01:12PM
(This post was last modified: 28 Mar 11, 08:47AM by eftertanke.)
The screenshots are completely unrelated to the map, Bricksquad. If that answers your question.
I'm not sure what's so funny about making a completely unrelated animated GIF though.
EDIT: Here
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The GIF is for comparison reasons. "You can play this, or you can play that." Also because I think its funny as hell. :D The z fighting is so FTL. Max glitched height fields. The list goes on and on with these , excuse my German... n00b maps. :D
Anyways, I hope some are enjoying 2fort. I have noticed a few problems. Will have those corrected soon and updated. :D
Has anyone had any lag while playing 2fort? I have heard a few people say that they have. Although it could be there lack of comp performance.
Thanks
vern
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Oh. Now I get it then. And yeah, it's pretty cool.
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The bridge area lags unfortunately :(
However it is a remake of a TF map, so for a remake map it is not too bad. It manages to fulfill all of the quality requisites, so I congratulate you on that :)
Once again, thanks vern (wasn't someone in DES involved in this?)
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(28 Mar 11, 08:18AM)Frogulis Wrote: The bridge area lags unfortunately :(
However it is a remake of a TF map, so for a remake map it is not too bad. It manages to fulfill all of the quality requisites, so I congratulate you on that :)
Once again, thanks vern (wasn't someone in DES involved in this?)
Yeah. Bukz was.
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y'know the guy they call (I got 20)DES|Bukz, Anyways, Bukz and vern are bros I believe.
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"It's pronounced Boooooooooooo-ks"
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29 Mar 11, 12:27AM
(This post was last modified: 29 Mar 11, 12:27AM by Ronald_Reagan.)
(28 Mar 11, 10:35PM)V-Man Wrote: "It's pronounced Boooooooooooo-ks"
Thats mean!
I pronounce it Goooooooooooo!-ks
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can someone prvide a step-by-step guide to help me get this map into my cache
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... Download the package and place it into your AC directory.
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I'll have ctf_2fort ready soon. :D
It has the correct 2fort layout, and much less lag in the middle area.
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(22 May 11, 05:57AM)Viper Wrote: ... Download the package and place it into your AC directory.
see my assault cube file has three folders in it one goes to maps. do i download and put it in the maps???
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C:\Program Files\AssaultCube_v1.1.0.4\packages\maps\, or meet me in game, and you can getmap. :D
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(28 Mar 11, 10:35PM)V-Man Wrote: "It's pronounced Boooooooooooo-ks"
Man, All this time I said I never wanted to read a book, but this one is soooooo good looking.
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Ha ha, I only played TF2 for a weekend and I recognized the map you guys based this on!
Very nicely done! I like it! I sorta wish that you could access more of those areas that are clipped off, but oh well...
Master Mapper Bukz strikes again!
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