Community Map Pack
#31
Which was the whole point of this project to begin with. :P
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#32
You won't notice it, but the code got a makeover. I now hate CSS.

New update within 2 weeks hopefully :)
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#33
Hey if you were looking for the lated update of ac_silora its here, theirs a few changes in it etc. But yeah take a look
theirs no pick on it because I cbf uploading one.
Download ac_silora_beta1.0
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#34
and then we will have the model campers/ trust me ive seen it. :)

And R4zor at the pace im working ac_sands might be ready in a couple of weeks. The overhaul is going well i just need to work in some more ideas and details.
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#35
May it please the court.
http://acmappack.co.cc/
http://acmappack.co.cc/included.htm

The pack has 72 maps. I tidied up the majority of the overlapping files, removed all errors I could, and fixed compatibility with some OSs.

On the other side of things, I'm looking for a new banner. As you have probably noticed the text for '..ITY' is somewhat cut off - I'm surprised nobody had the cheek to point this out to me though :D Anyway, if anyone wants to have a go, it just needs to fit in with the pack and the simplicity of the site, and have generally the same dimensions (630x160).

gg
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#36
I like this. These are good maps.
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#37
Just an FYI, it would be really useful to everybody if you tell me when there's a new version of your map that's in this pack - no, scratch that, it's at your discression - just, if you don't, don't go complaining the map in this pack isn't updated. I can't track all map updates.

Possible update soon, but atm I only have 1/2 new maps.
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#38
Alright! Nice maps BTW. :p
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#39
R4, could I request that you hold off on updating the Map Pack for the duration of the U| CLA vs. RVSF Tourney? The maps we will be using are exclusively from the map pack.
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#40
Do these maps, models, textures, sounds, etc work on 1.1?
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#41
Hi, I'm new here and I downloaded these maps but I can only see them in the mode of empty map. What do I need to play these maps in one of the other modes?
I use Ubuntu.
Thanx
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#42
Not all of the maps have been updated for 1.1 with stuff like plclips and helmets yet, but I don't see any reason the good maps in this pack would not work in 1.1.
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#43
The problem is that when I choose the game mode from the main menu, if I choose to empty mode, appears the "show all maps" so I can choose any of the maps that I downloaded the package, but in other game modes I have only the official maps!
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#44
Try the commands to vote the map in the game mode such as /ctf, /tdm etc. More at http://assault.cubers.net/docs/reference...Game_modes.
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#45
Since some of the maps in this pack (ac_outpost, ingress, iceroad, erm... forget) are official in 1.1 it could affect the official maps if you install it in 1.1. Otherwise, it's fine.
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#46
Hmmm... very true about the official maps... this explain why i messed everything when i uncompressed the map pack in my 1.1 folder....:P
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#47
I'm new at all this How do I add the maps to the game
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#48
Unzip to your AssaultCube folder, for example C:\Program Files\AssaultCube_v1.1.0.0
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#49
I found out how to add the maps, but now when I want to play them I get nothing I input the command (ex. tdm ac_bank) and I get nothing, just an empty map
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#50
it loads the map?
By "empty" do you mean "featureless" or "no players in it"?
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#51
AssaultCube_v1.1.0.0 > packages > maps should work. I that where you put it?
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#52
it won't work as well as AssaultCube_v1.1.0.1
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#53
To be sure you're using the right path - check the log it should contain a line saying "Using home directory:" - put all your personal media inside that directory into the proper sub-structure; e.g. maps into subdirectories "packages/maps".
If you aren't already using a game-home - add it as an argument to your starter-script "--home=/path/to/my/assault/files" or "--home=C:\my\AC\files".
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#54
The helmet pickup will probably need to added to all of those, and also probably some things I don't know about.
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#55
We don't have the right to edit/add anything to these maps without the author's permission, let alone distribute it in a modified state without even telling them. It is up to the map makers to update their maps and get them to R4zor so the pack can be updated.
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#56
I figure this is the right place, but can we get some ac_riverside official in 1.1? I don't know much about making maps, just playing on them, and I've been yearning for riverside to be playable officialstyle since .93. Anyone willing to hook a brother up?
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#57
From what i've heard, downloading v1.1 means you can't use any of the maps you made in v1. if this is true, then there needs to be a way of being able to use v1 maps in v1.1.
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#58
(20 Aug 10, 05:02PM)Koumori Wrote: ...you can't use any of the maps you made in v1....
Ignore what you've heard. The maps themselves will load fine, provided the server has it, or allows uploading. Older maps won't have helmets, and gameplay might be unbalanced because of changes to weapons, but otherwise they should be fine.
The mappack will have been affected by the move to official status for some of its maps, but R4zor is conscientious, and I'm sure he's working hard to update it to 1.1 when he can find the time in his busy schedule.
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#59
hello as I do so they can run the map pack maps in the version 1.1 or should we wait?
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#60
You can still run it but some things such as map previews may not work with official maps in this pack, and apparently some don't work online due to the map restrictions.
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