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What's the problem with it? What don't you want to go to the ceiling?
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I see. Actually that's not possible with the Cube engine. Sorry :/
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Make your model unclipped (don't know how, but it is done with stair and tower mapmodels), and then clip it in the Cube Engine?
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Oh. I thought you were trying to do that with geometry. Ignore my above post.
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actually it is with geometry, thats not a model. I did it using manipulated height fields, and colored lighting. I am sill trying to teach myself how to use blender, and have not attempted to make some have hazard modal that would just look foolish. Guess i'm too much of a perfectionist to try (or just to embarassed). I thank you for taking the time to give me feed back though.
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If d is not used, is it always set to 0?
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Well, I guess you can set it to whatever you like, but on the default-map-settings it's set to 0, right.