09 Feb 11, 12:09PM
I would ABSOLUTELY LOVE FALL DAMAGE! 1 hp off for every cube you fall beyond, say, 50 cubes and we're set. DO THIS AND GET RID OF THE MAP LIMITS AND EVERYONE WILL LIVE HAPPILY EVER AFTER!
Ideas
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09 Feb 11, 12:09PM
I would ABSOLUTELY LOVE FALL DAMAGE! 1 hp off for every cube you fall beyond, say, 50 cubes and we're set. DO THIS AND GET RID OF THE MAP LIMITS AND EVERYONE WILL LIVE HAPPILY EVER AFTER!
no, fall damage is a shit idea
09 Feb 11, 03:19PM
You didn't properly read what JMM wrote Vermi:
"1 hp off for every cube you fall beyond, say, 50 cubes..." This is further than you can fall in any official map, and most AC-style custom maps.
09 Feb 11, 03:56PM
A midway to set this and the map limit would be just an on/off switch that could be set in the maprot, IMHO, so every server owner can decide whether to activate it or not and everyone is happy...
09 Feb 11, 04:00PM
That would be stupid though because you would never know if it was on/off.
09 Feb 11, 06:58PM
Stupid or not, it won't happen anyways.
09 Feb 11, 09:07PM
What "map limit" are you talking about exactly? If it's the player-limit then that's already part of the maprot definitions; if it's the stuff regarding actually creating maps then those are in place to avoid people even trying to create stuff that doesn't really work with this engine. Go play Cube2, it has a real 3D map-format and can give you fantastic vistas over kilometeres of game-space.
10 Feb 11, 09:17AM
I thought the people of CLA and RVSF were equipped with nano suits that allowed them to take fall damage? D';
12 Feb 11, 03:17PM
New music manipulation idents such as:
music_pause music_unpause music_rewind music_fastforward music_stop etc.
12 Feb 11, 08:26PM
/chooseent or /deleteent to allow deletion of a specific entity regardless of your location.
15 Feb 11, 05:03AM
Cubescript access to the texture history while editing for menu purposes. :)
double barrel shotgun instead of pump action. would allow 2 shots in quick succession, then a reload time. this way, shottys can keep (most) of their power without being tanks.
15 Feb 11, 06:37AM
Don't think so, is there a method already that I'm unaware of/overlooking? D:
A /setprimary that takes map names/weapon indexes as arguments that will allow people to init spawn with a desired primary for specific maps. A /selectionheight command that returns the height of the current selection in the map world. This could provide scripters a way of properly determining what height to set mapmodels/clips and the like at in complex map generating scripts. A /settexture command that uses paths/filenames/extensions as arguments rather than trying to sort through the texture history. This would obviously only work if the texture was already in the map's config file.
15 Feb 11, 08:37AM
Hrm, well, good point, you'd have to use a wrapper in order to keep track of textures. It wouldn't be a huge deal to install or use, but the scripting would be a bit complicated...
15 Feb 11, 08:43AM
15 Feb 11, 03:19PM
EDITING:
15 Feb 11, 08:20PM
+1 to the msg idea, except make PMs pink!!
Or yellow or orange, no problem... Dang pink haters.
yeah, red is already used for error stuff (pressing e outside of coopedit mode) and i think teamkilling. i would go with purple, pink, or orange. or perhaps teal. so many colors!
edit: doh, just realized only certain colors were possible, my bad.
15 Feb 11, 08:48PM
Which reminds me of Mael's request for being able to specify text color using hex designations, like fogcolour.
16 Feb 11, 05:18AM
F1 for being able to customize the text color. I REALLY MEAN THIS. PLEASE.
16 Feb 11, 07:16AM
PINK and F1 i'm with the Custom color of Messages
18 Feb 11, 04:29AM
(15 Feb 11, 03:19PM)VenteX Wrote: EDITING: Nice list of ideas, I pretty much like and agree on all. (15 Feb 11, 03:19PM)VenteX Wrote: [*] Texture menu (Like Sauer) [SELECT ALL] Code: //Texture Menu Beta Shit by Mael|oNe| That doesn't apply textures but it allows you to view textures in game. It also only works for the textures in jamz' folder :P
18 Feb 11, 05:24AM
(18 Feb 11, 05:02AM)Mael Wrote: And getting your crosshair back instead of running around with some weird sandish thing over someones face?
18 Feb 11, 11:17AM
I haven't read the whole thread (to be honest just the 5 posts above me) but I'd like to add my 2 cents and please dont flame me for double posting ._.
Weapons: - Reload/Idle/aim anim on every weapon (except the knife I mean... scoping with it wouldn't be that helpful) - enable/disable normal&specular maps - A winning/loosing sound for CLA and RVSF (I'd like that) - more jumpable official maps (Like ezjem but not that big not that nooby and not that campy - Yes I liked Ezjem till the end in 1.0.4) - Give the knife a insta kill but make it way slower, like the carbin - Seconds reameaning counter at the stats - enable/disable teamchat (like teamspeak but in AC) Hmm... more will follow :)
18 Feb 11, 11:25AM
(18 Feb 11, 11:17AM)a_slow_old_man Wrote: - Reload/Idle/aim anim on every weapon (except the knife I mean... scoping with it wouldn't be that helpful)And an option to turn it off :D (18 Feb 11, 11:17AM)a_slow_old_man Wrote: - Give the knife a insta kill but make it way slower, like the carbinSince AC has small maps, probably not. Maybe an increase in damage though.
18 Feb 11, 11:10PM
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