Ideas
@macm:
http://forum.cubers.net/thread-1526-post...l#pid24541
Thanks given by:
I dont want to gravedig but what program did he use? Anyone know?
Thanks given by:
(29 Jan 11, 02:33AM)|BC|Wolf Wrote: Bukz, your akimbo countdown script gives me "unknown command: if". I do have V-Man's tools.cfg and that message keeps repeating itself every like .25 seconds.

Theres a formatting error somewhere. It works correctly for me IIRC :/

(29 Jan 11, 02:36AM)Gibstick Wrote: Bukz, CubeScript isn't python. Try putting a few things on the same line.

Hehe.
Thanks given by:
A move/shift selection command to make the automation of repetitive mapping processes possible/easier.
Thanks given by:
1. Copy entities in editmode
2. Stronger knife (only takes two hits when enemy has armour, and start LSS with armour to make up for this)
3. King of the Hill mode
4. Female playermodel
5. Absolutely no RPGs! Would ruin the game, and all that time that people spent practicing grenade timing would be pretty much wasted. Imagine 19 noobs spamming with rockets while you try to play with some other weapon and normal grenades. Spawning would be hard! Plus the rocket was my least favourite weapon in Cube ;)

EDIT: And death or damage clips. Like in sauerbraten. This would allow dangerous mapmodels which would create more realism, without really making the game do that much more. The only problem is that this could lead to people abusing it (making maps where everything is death clips etc.)
Thanks given by:
I believe we should have strafe running look how it did in 1.0.4
Thanks given by:
(30 Jan 11, 03:12PM)Bukz Wrote: A move/shift selection command to make the automation of repetitive mapping processes possible/easier.

For now there's /copy and /paste. I'm sure a scripter of your skill could write a script that creates such functionality.
Thanks given by:
Do the docs mention /copy and /paste? I've been looking for something like that for so long....This should make things easier....
Thanks given by:


I would still like to see some kind of "shift" or "translate" function. Without it copy and paste is sub-par.
Thanks given by:
It'd be cool if after dying in a team-based gametype like TOSOK, to automatically spectate through a teammate, instead going right into free camera. I know it sounds menial but I'm just used to it being like that from call of duty and counterstrike.


Also, a way to filter out empty/full servers in the serverlist would be pretty helpful
Thanks given by:
Copy and paste can't automatically change the current selection in edit mode, no matter how much script you have behind it. In order for scripters to begin automating nasty repetitive mapping processes, they are going to need something like a move/shift selection command. Select could possibly be used, but somehow we'd have to use (whereami, or something along those lines) to determine where to even attempt to move the selection to. Select works with coordinates whereas this move/shift selection command idea would simply work on axises if I'm thinking of it correctly.

/shiftselection N S E W F

N could = # of cubes to shift the selection in the north direction.
S could = # of cubes to shift the selection in the south direction.
E could = # of cubes to shift the selection in the east direction.
W could = # of cubes to shift the selection in the west direction.
F could = flip the current selection to the floor or ceiling.

Or something along those lines, trying to do something like that with (select) and (whereami) ATM would be highly complicated and the script wouldn't be worth writing ATM, IMHO.

Also C+P doesn't work in coop.
Thanks given by:
Reason number 17 to have CubeScript access to whereami. ;-)
Thanks given by:
Every one would like a reload animation!!!!!
Thanks given by:
- An ident which is like a more specific version of at, which can express the character at a given address in a given string.
Example:
echo (charat "AssaultCube" 6)
returns "t"
Thanks given by:
Is there any way to rotate or reflect selections copied in edit mode?
Thanks given by:
Quote from reference.xml:

Quote:selectionrotate D
Rotate the selected part of the map in 90 degree steps.Argument Description Values
D steps

To rotate clockwise, use a positive number of steps. Note, that only quadratic selections can be rotated by 90 degrees.
Thanks given by:
Quadratic here meaning 2-dimensional?
Thanks given by:
Yes but, that's all cube is anways, so I don't really quite understand that docremark myself. :S
Thanks given by:
I think it means a power of two. Not sure.
Thanks given by:
(31 Jan 11, 06:05PM)SuperSniper Wrote: Every one would like a reload animation!!!!!

There are mods for that, such as a_slow_old_man's
Thanks given by:
reference.xml Wrote:Note, that only quadratic selections can be rotated by 90 degrees.

(31 Jan 11, 10:16PM)V-Man Wrote: Quadratic here meaning 2-dimensional?

(31 Jan 11, 10:22PM)Bukz Wrote: Yes but, that's all cube is anways, so I don't really quite understand that docremark myself. :S

(31 Jan 11, 11:29PM)Ronald_Reagan Wrote: I think it means a power of two. Not sure.

It means square, as in 2x2, 3x3, etc. You cant rotate a rectangle by 90˚ because it won't fit back in the space.
Thanks given by:
* Ronald_Reagan wins another point.
Thanks given by:
What? No you dont. 2 squared might equal 2x2 (if you see what I mean), but 3²≠2³.
Thanks given by:
Maybe I had an extreme memory lapse, but:
3²=3x3="Three Squared"=9
2³=2x2x2="Two cubed"=8

I was talking about the first one.
(I would've went to IRC to talk about this, yet you weren't there...)
Thanks given by:
Documentation should say that you can't rotate a non-square area and have it look good.
Thanks given by:
(31 Jan 11, 02:21AM)Mai Mee Tur Wrote: I believe we should have strafe running look how it did in 1.0.4

Or pressing SHIFT to run and C to crouch.
But its only use would probably be in large/gema maps anyway.
And there aren't many large maps for that matter.

Thanks given by:
(31 Jan 11, 11:51PM)Mai Mee Tur Wrote:
(31 Jan 11, 06:05PM)SuperSniper Wrote: Every one would like a reload animation!!!!!

There are mods for that, such as a_slow_old_man's

The game does not let you make reload animations, thus I post it so the makers of this game may put a reload animation in the game, slow_ has no such thing
Thanks given by:
(01 Feb 11, 12:32PM)SnowOak Wrote: Or pressing SHIFT to run and C to crouch.
But its only use would probably be in large/gema maps anyway.
And there aren't many large maps for that matter.

I don't think there should be a sprint, and if you want C to crouch you could just bind it yourself.
Thanks given by:
(31 Jan 11, 02:10AM)Frogulis Wrote: 4. Female playermodel

Someone was working on that and it looked pretty good too but they couldnt convert md5 files.

(01 Feb 11, 06:08PM)SuperSniper Wrote: The game does not let you make reload animations, thus I post it so the makers of this game may put a reload animation in the game, slow_ has no such thing

^ Lies.

Enable a switch to prevent the saving of backup files for maps, it just wastes a lot of space IMHO.
Thanks given by:
I rather have tons of wasted space than have to redo a whole map for whatever reason. How about putting a cap on the amount of backup files a map can have, maybe about 5?
Thanks given by: