29 Dec 10, 03:41AM
If you're going to do that move all stats to the same side. There's no reason to have players glancing back and forth across their screens.
Ideas
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29 Dec 10, 03:41AM
If you're going to do that move all stats to the same side. There's no reason to have players glancing back and forth across their screens.
29 Dec 10, 09:09AM
01 Jan 11, 06:44AM
My attempt at a list (sorry if i've mentioned somebody else's idea...)
- Reload animations; even some movement with the hand so that it "looks" like a reload would be nice. - Show the gun in spectator mode. - Actually zoom when the person you are spectating scopes. - A "visual" equivalent to the hit sound. (maybe some crosshair effect?) - In-game option to close console window on quit - Smoother transition between scoped and not scoped. (smooth zoom-in/zoom-out) - Quickknife (could be like quicknade: hold middle mouse button and click) - Ability to use menus with mouse (?) - Easier way to tell whether a map is approaching restrictions, such as popup messages when you are running out of cubes, or when you place pickups too close to each other.
01 Jan 11, 06:50AM
To close the console window, you can edit the launcher for that (I assume Windows for you): Remove the "pause" at the end of assaultcube.bat.
Quicknife: you can make a bind for that [SELECT ALL] Code: bind q [ if $editing [ domodifier 1 ] [melee; attack]]
01 Jan 11, 07:08AM
(01 Jan 11, 06:50AM)Gibstick Wrote: To close the console window, you can edit the launcher for that (I assume Windows for you): Remove the "pause" at the end of assaultcube.bat. Why isn't there a friggin' thanks button for stuff like this? That console window has drove me insane for EVER. And yeah, 'bout the quickknife thing; I totally forgot about cubescript. Still though, some of these binds really ought to be made default. It's a simple change, but it could really affect gameplay in OSOK when you need to knife after shooting.
P90 with a reddot scope :D or W1200 and on the P90 you can scope. :D and you master modders could do a iron scope for the AR and a little circle with a lil metal piece going vertical but only halfway up for the Sub-gun. And I tried the P90 on Akimbo but I hate dealing with .rar files can someone do one in a .zip file?
_______________________________________________ or maybe something like a friends list or something off to the side when you browse servers to see your friends online or show everyone online with their respective countries flag just for looks because 'F2' really gets in the way when browsing and searching for your friends. The list could have the server they are currently in over their name, or something this is just my $0.02 xP _______________________________________________ (01 Jan 11, 06:44AM)VenteX Wrote: - Reload animations; even some movement with the hand so that it "looks" like a reload would be nice.
01 Jan 11, 09:48AM
01 Jan 11, 05:28PM
The pause is there to let you catch up on any chat or console messages, such as some website or an IP address from a whois.
01 Jan 11, 09:36PM
I'll be glad to see our weapon models some more modern, add some colimator skopes(this round glass thing with red dot in the middle) and laser pointers. Only for fancy look, not for zoom of course.
01 Jan 11, 11:35PM
03 Jan 11, 04:04AM
03 Jan 11, 06:34AM
Oh 'twas a bot. That explains.
03 Jan 11, 08:52AM
Hey, that bot knows about a secret devs room "section 3" in ac_depot! We're doomed!
04 Jan 11, 07:39PM
Don't know if any has made this or not but what about an M16/M203 combo that uses the carbine for the M16 and the granades for the M203?
04 Jan 11, 08:06PM
No, you won't get your noob tube.
04 Jan 11, 08:07PM
(04 Jan 11, 07:39PM)Ramius Wrote: Don't know if any has made this or not but what about an M16/M203 combo that uses the carbine for the M16 and the granades for the M203? I like the concept, but I think it's been requested before and the consensus was to leave that to modders. I think I would crap myself out of joy if someone made a good looking mod that added a "grenade launcher" looking attachment and animation to the AR.
04 Jan 11, 08:26PM
(04 Jan 11, 08:06PM)tempest Wrote: No, you won't get your noob tube. was not thinking about a noob tube, was thinking of linking the two options together (ie: canceling out the thrown granade and using the 203 instead) as for being a noob, yes I am, and am enjoying learning how to become better at mapping and playing.
04 Jan 11, 08:58PM
Oh, you mean just a different model for the grenades and AR, not an actual new weapon? Well, that's another story.
Btw, I didn't call you a noob...
04 Jan 11, 11:07PM
(01 Jan 11, 06:44AM)VenteX Wrote: - Easier way to tell whether a map is approaching restrictions, such as popup messages when you are running out of cubes, or when you place pickups too close to each other.I think this is a great idea. It wouldn't need to be anything complicated, just a simple real time notification if the current map you're working on fails the test, and the reason if that's the case.
04 Jan 11, 11:20PM
(04 Jan 11, 11:07PM)RIPBillyMays Wrote:(01 Jan 11, 06:44AM)VenteX Wrote: - Easier way to tell whether a map is approaching restrictions, such as popup messages when you are running out of cubes, or when you place pickups too close to each other.I think this is a great idea. It wouldn't need to be anything complicated, just a simple real time notification if the current map you're working on fails the test, and the reason if that's the case. F1
I wish for ladder entities that are only climbable if there is a wall or clip present. Doesn't have to replace the current entity. There could be a ladder entity and a "rope" entity; the ladder requires a surface to support it while "ropes" are capable of being climbed without support(In other words, the current ladder entity becomes rope entity).
When the number of players/bots is equaled or exceeded by the number of spawns for their respective teams, specify that no two spawn at the same spot.
05 Jan 11, 11:08PM
I like VenteX's idea about maybe adding the ability to use the mouse in the menus instead of having to use the arrow keys.
05 Jan 11, 11:26PM
The mousewheel works for scrolling. The only advantage I see to enabling cursor interaction is you can move sliders more easily.
08 Jan 11, 02:56PM
i would like to see a way to format quotes and brackets like /" /[ /(
in the incoming versions. ty :)
08 Jan 11, 07:20PM
Format?
08 Jan 11, 07:38PM
I'm also confused by your question. Do you mean the ability to use quotes and brackets without their "special" meaning? If so, I'm pretty sure you can already do that:
08 Jan 11, 07:45PM
I don't think you can do it in names though. aCKa use the tag [aCKa]. When settings are saved, the player's name is saved as "[aCKa]Name" but will show up as [aCKa].
08 Jan 11, 08:31PM
(08 Jan 11, 07:45PM)Mael Wrote: I don't think you can do it in names though. aCKa use the tag [aCKa]. When settings are saved, the player's name is saved as "[aCKa]Name" but will show up as [aCKa]. Wasn't that fixed in 1.1? I think player names are stored as "[aCKa]Name" instead of [[aCKa]Name] exactly for that reason? |
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