Posts: 1,318
Threads: 76
Joined: Apr 2011
-xW-#KrAyC3*, You misunderstood my point here... if Teamkill was disabled I'd be stuck in front of that doorway until that sniper/camper either decide to move or... dies! I'm for second option, AC is an 'Action' game, not a 'I'll wait here till someone turns up' game.
Report intentional TKers? You must be kidding me... Are they really people out there wasting they time doing so? What's next? Report Teabaggers?
Posts: 1,438
Threads: 54
Joined: Jun 2010
(02 Jun 13, 06:51AM)Cleaner Wrote: What's next? Report Teabaggers?
inb4 MykeGregory
Posts: 438
Threads: 21
Joined: Nov 2010
02 Jun 13, 11:10AM
(This post was last modified: 02 Jun 13, 11:12AM by Krayce.)
(02 Jun 13, 06:51AM)Cleaner Wrote: Report intentional TKers? You must be kidding me... Are they really people out there wasting they time doing so? What's next? Report Teabaggers?
(29 Mar 13, 08:07AM)MCS Wrote: //Name: PreSSion, PreSSion2
//Ban Reason: Teamkilling, Killing Flag carrier
//Server: DES|Godsmacks NY
//Screenshot: http://www.mediafire.com/view/?uvba2k6vvw82mfd
//Demo: http://www.mediafire.com/?y36pvh18yadkgxa
79.153.254.98
Posts: 1,318
Threads: 76
Joined: Apr 2011
PreSSion? You can ban him just for be him
Posts: 484
Threads: 11
Joined: Feb 2012
Is it possible to make a script wich shufflr x3, disable autoteam, and pick a random ctf map (except some) ? Or just a script wich randomly choose a map/mod ?
Posts: 729
Threads: 16
Joined: Dec 2012
02 Jun 13, 10:36PM
(This post was last modified: 02 Jun 13, 10:36PM by PhaNtom.)
Yes. I'll PM it to you sometime.
Posts: 1,331
Threads: 44
Joined: Jun 2010
(02 Jun 13, 09:39PM)$t4R W4r5 Wrote: Is it possible to make a script wich shufflr x3, disable autoteam, and pick a random ctf map (except some) ? Or just a script wich randomly choose a map/mod ?
[cubescript]setupinter = [
if (currole) [
addOnLoadOnce [
autoteam 0
sleep 2000 [
loop i 3 [
sleep (* $i 1000) shuffleteams
]
]
]
ctf ac_aqueous
]
][/cubescript]
Execute the /setupinter command when you have the desired amount of players on the server. It will automatically load ctf ac_aqueous, disable autoteam, and shuffleteams 3 times.
To randomize the map that is used, change "ctf ac_aqueous" to:
[cubescript]ctf (at $defaultmaps (rnd (listlen $defaultmaps)))[/cubescript]
P.S. You need admin status for it to work.
Posts: 484
Threads: 11
Joined: Feb 2012
08 Jun 13, 07:30PM
(This post was last modified: 09 Jun 13, 08:10PM by Million.)
Thank you, I'll try it :)
Edit: It works perfectly well thanks :D
Posts: 881
Threads: 74
Joined: Mar 2011
I want AC to have more maps, and playing bots server.
Posts: 2,841
Threads: 44
Joined: Jun 2010
09 Jun 13, 12:18AM
(This post was last modified: 09 Jun 13, 12:20AM by #M|A#Wolf.)
(08 Jun 13, 11:11PM)fsP^^Jolgorio Wrote: I want AC to have more maps, and playing bots server. If you mean you want more official maps, that's being worked on and the new version will come with new maps already. For the bot servers, I think it'd be better to first make an attempt to improve their coding cause right now they seem play like noobs not used to WASD with aimbot; however, a user named something along Dracula already helped develop the code; haven't tried or seen it but I think it was good.
Posts: 1,981
Threads: 63
Joined: Jun 2010
Again, you should try to play against bots on the SVN, they are already better than on AC 1104.
Though, don't expect server bots soon, because it would require a lot of work.
Btw, AC has a lot of maps. There are /hundreds/ of maps. But the same are played all the time.
That's why we're trying to encourage the diversity making it easier to download stuff : http://ac-akimbo.net/showthread.php?tid=149
Posts: 881
Threads: 74
Joined: Mar 2011
More maps in competition. I love competition.
Sad about bots.
Posts: 762
Threads: 120
Joined: May 2011
|BC|Wubboy made a great comment the other day out of frustration: "I wish the damage dealt in friendly fire would go to the shooter".
Can we make this an option? I mean something that we can turn off in matches and inters (because people usually dont tk purposely in those) but something we can turn on in pubs?
Posts: 2,331
Threads: 45
Joined: Feb 2011
It's been proposed to take it off for pubs in the proving grounds, to make them bearable.
Posts: 308
Threads: 12
Joined: Aug 2010
20 Jun 13, 01:08AM
(This post was last modified: 20 Jun 13, 01:08AM by Aekom.)
(19 Jun 13, 06:34AM)MerCyKiL Wrote: I wish the damage dealt in friendly fire would go to the shooter
This used to happen on the original Call of Duty 1 online multiplayer, and it might sound like a good idea but you don't understand how frustrating it can get, even for non-TKers.
The game was also similar to AC with respect to health because you had medpacks and no auto-regen, so I can't imagine it being any different.
Posts: 2,841
Threads: 44
Joined: Jun 2010
20 Jun 13, 04:30AM
(This post was last modified: 20 Jun 13, 04:43AM by #M|A#Wolf.)
(19 Jun 13, 10:46PM)Nightmare Wrote: It's been proposed to take it off for pubs in the proving grounds, to make them bearable. If it were implemented it would make no sense to have it enabled everywhere but pubs.
Posts: 739
Threads: 20
Joined: Jun 2010
stupid to even consider adding that
Posts: 2,331
Threads: 45
Joined: Feb 2011
Server Owner's can decide if friendly fire is on or off, was the more specific proposal.
Posts: 59
Threads: 9
Joined: May 2013
Hey all! I love to creat AC map so much but i think we need to :
_Change the maximum height of the map to 40 !
_Allow us to creat map have with more the max area, 20000 cubes is okay :] !
I hope u accepct my ideas !
Posts: 1,981
Threads: 63
Joined: Jun 2010
(21 Jun 13, 11:48AM)-DIE Wolf- Wrote: Hey all! I love to creat AC map so much but i think we need to :
_Change the maximum height of the map to 40 !
_Allow us to creat map have with more the max area, 20000 cubes is okay :] !
I hope u accepct my ideas ! no because it's pointless, and the engine can't handle it.
i think /you/ should make maps that fit the engine.
Or give up mapping.
Posts: 762
Threads: 120
Joined: May 2011
(20 Jun 13, 07:50AM)Vermi Wrote: stupid to even consider adding that
I am so very sorry to displease Master Vermi. I won't say another word on this forum. I sincerely promise.
Posts: 992
Threads: 35
Joined: Mar 2011
I agree with vermi, it seems like a lot of the bullshit being thrown around is just for the fuck of it. There are some legitimately good ideas, some bad ones that mean well, and some that's just like "fuck it, let's change it."
here's an idea, let's all test the SVN, report bugs, and collaborate on the linux bug to get the new shit out, then we can all talk about your rocket modes with no gravity and no friendly fire.
Posts: 762
Threads: 120
Joined: May 2011
22 Jun 13, 06:44AM
(This post was last modified: 22 Jun 13, 06:49AM by MerCyKiL.)
(22 Jun 13, 04:05AM)Waffles Wrote: I agree with vermi, it seems like a lot of the bullshit being thrown around is just for the fuck of it. There are some legitimately good ideas, some bad ones that mean well, and some that's just like "fuck it, let's change it."
here's an idea, let's all test the SVN, report bugs, and collaborate on the linux bug to get the new shit out, then we can all talk about your rocket modes with no gravity and no friendly fire.
Let's get something straight here. Half of this forum is full of people complaining about how hard it is to play in a public game without being impeded by retards. I'm trying to offer ways to fix that and, to be quite honest, Waffles/Vermi, I haven't heard jack-shit from you about improving public game play.
Waffles, you seem like a nice guy. BUT, I don't care who you are, what political sway you have in this game, or what type of grandiose reputation precedes you. On these forums (which are indeed places of public speech if you didn't know), my word is just as good as yours.
The problem with "Elites" is that they only want people to hear what they have to say. So when I say something that disagrees with their opinions, even if it is meant to help them, they find it in their best interest to take a shit on my opinion.
Vermi, when I say something that you don't disagree with, you can simply say "I am not in favor of that idea". I would have thought that at least half of you guys' mothers didn't do a shitty job at teaching you manners.
So Waffles, to end this post: I am going to have to disagree with your opinion. While we wait for the DEVs to test SVN/fix bugs, which seems to be taking quite a bit of time, I think it is ok to start on modifying gameplay. Unless you are very very scared of small changes.
Let me underline something about what I just said in case you couldn't get it into your thought stream: if you disagree with my opinion, just fucking say so.
Your best pal,
MerCyKiL
Posts: 3,462
Threads: 72
Joined: Jun 2010
Wait, does elite mean people who agree with the Dev's vision of how to develop AC? Isn't that a good thing?
Posts: 2,841
Threads: 44
Joined: Jun 2010
22 Jun 13, 07:12AM
(This post was last modified: 22 Jun 13, 07:15AM by #M|A#Wolf.)
the devs aren't necessarily right about everything, accepting some feedback is always handy to have more perspective. and i dont think mercykil means elites that way, more like people that disregard/piss on everything that doesn't come from their mouths, at least that's what I understood.
the idea has been introduced a long time before anyways, dont take it so personal. though I agree vermi's post should've been criticism to the idea, not to you.
Posts: 762
Threads: 120
Joined: May 2011
22 Jun 13, 07:34AM
(This post was last modified: 22 Jun 13, 07:35AM by MerCyKiL.)
(22 Jun 13, 06:58AM)Ronald_Reagan Wrote: Wait, does elite mean people who agree with the Dev's vision of how to develop AC? Isn't that a good thing?
No. Elites meaning people who think that because their skill level is good, they should have a say in dictating the development of AC. Being a DEV's has nothing to do with be an Elite
(22 Jun 13, 07:12AM)#M|A#Wolf Wrote: more like people that disregard/piss on everything that doesn't come from their mouths, at least that's what I understood.
this exactly
thank you
Posts: 739
Threads: 20
Joined: Jun 2010
I've just never really had a problem kicking intentional tkers, I can see friendly fire+damage to yourself just being frustrating when trying to navigate an already crowded pub, i didn't mean to make you mad mercy it's just not a very good idea to my ears, especially with the amount of retards in pubs that just block and lack game sense, if you are not shooting at a flagger and you are blocking me from hitting him I will try and shoot around you
Posts: 484
Threads: 11
Joined: Feb 2012
You can kick tkers if you ar annoyed by them, or just don't go the same way as them.
I advice to add 1 F1/ negative kill. For examole if the guy have -2 kill the vote will start with 3 F1 (1 for the voter and 2 for his -2 kills), or something like this.
Posts: 2,387
Threads: 56
Joined: Aug 2010
Tkills are all different, some are serial tkers, some are just not giving a fuck about others and they spam nades everywhere, shot to everyone who come front etc... and some are just hitting their teamates with a single SMG bullet or with a shotgun at a far distance...
In a perfect way, we can't make a treshold about how many teamkills you made, but we can't also make a treshold about how many damages you made, sometimes a single grenade makes 200+ damages and it's not intentionnal...
More admins = less tkers.
Posts: 308
Threads: 12
Joined: Aug 2010
Here's an idea. Can we stop using the term "elites" as if we're all paul? It makes zero sense because there are no social classes within AC, and everybody seems to have their own definition of the word.
|