23 Jun 14, 03:04PM
If a sniper misses its shot, it switches to pistol, shoots one or two bullets and then looks for cover before taking out the sniper to frag you. Good players will do this, you can shoot a sniper bullet and switch to pistol in a blink, 200ms is the switch time, so, if you get hit by the pistol you must frag the sniper before it reaches cover, else you're in trouble. I don't think it's that much of a problem if you mis a sniper shot, tho it's better to hit it ofc. Sniper has way too much dmg, it just removes you from life permanently if you're only a bit under full health.
You can attack a smg or an ar user with 80 hp, and you still have a chance to do something. As it stands, sniper instead of being a long range support weapon, good for headshots with enough skill, and pretty useless on attack is a powerhouse if one uses it well.
Different walk speeds and different switch times would make the game more interesting. If you're using the sniper, switching to a pistol, grenade or knife shouldn't make you faster tho, you still have the weight of your sniper on your back carrying it.
Maybe it would be fun if the sucky carbine stayed sucky but got a bayonet on it, so you can poke people long range with the right click ^^
You can attack a smg or an ar user with 80 hp, and you still have a chance to do something. As it stands, sniper instead of being a long range support weapon, good for headshots with enough skill, and pretty useless on attack is a powerhouse if one uses it well.
Different walk speeds and different switch times would make the game more interesting. If you're using the sniper, switching to a pistol, grenade or knife shouldn't make you faster tho, you still have the weight of your sniper on your back carrying it.
Maybe it would be fun if the sucky carbine stayed sucky but got a bayonet on it, so you can poke people long range with the right click ^^