12 Oct 12, 05:37PM
(This post was last modified: 12 Oct 12, 05:39PM by Roflcopter.)
(12 Oct 12, 12:37AM)Jpablon Wrote: The unhits are caused by the shot cadence lower than the allowed cadence (120 for AR), could be easily fixed on the client side.
The servers drops are caused by dropped packets, It's not a bug is a feature of udp protocol.
That's the server-side issue that's been found. Data's sent over ENET which I thought made certain bullets would arrive.
(12 Oct 12, 03:23PM)jamz Wrote: It is, yes, but you, or Jpablon, or Fundog posting a fix on the forums doesn't serve everyone. The only fair way to fix it (before the next proper release) is to produce a patch release which is made available through the website. I guess this should have been done months ago, but you know how quickly the dev team moves.
How about I give you the diff for a fixed client and you release it as 1106? I can also fix a few other bugs, like in the ACWC client, too.