11 Oct 12, 11:13PM
(This post was last modified: 11 Oct 12, 11:17PM by Roflcopter.)
(09 Oct 12, 08:54PM)jamz Wrote:(08 Oct 12, 09:29AM)Vanqu!sh Wrote: I had almost 70% dropped shots with vsync on....If this is true, then I was wrong. In which case I can't advocate a hitreg fixed client.
My main concern is always the level playing field between novices and experienced players with regard to the client (ie., ignoring hardware, config tweaks or actual skill). If the default client has many dropped shots with vsync on then, no, a hitreg fixed client is not OK. Please remember though, this is only my opinion. I don't want anyone to think I'm plucking rules out of thin air. If someone creates a fixed client and plays with it, you can all decide if you think this is fair or not.
I find this opinion at least very odd, because there's already a way for anyone who desires to achieves no unhits. The only people that can't do it currently are those with a very weak graphics card or possibly some other issue. Surely it's better if everyone has access to a fix?
(11 Oct 12, 05:29PM)fundog Wrote: hitdrops are caused on two stages :
as first : the client can drop hits
I'm not aware of any known bug client-side that causes unhits but I've suspected it for a while. Simply because when servers lag very severely I am certain I am hitting but the server doesn't register it. The server code is very simple and I can't see how it can drop anything. However I wonder if the client's interpolation code moves players positions incorrectly which is most exhibited with lag. It frankly seems unlikely but I trust my eyes.