11 Oct 12, 05:29PM
A fixed client is a MUST (provided officially by the developers) ASAP
why ? :
1. People which download the game, installing it, and playing it, will have different hitdrop even with identically (original given) settings, caused of different grafic acceleration performance, so genuinly there is an unfair disadvantage/advanatge between the players
2. Because some people are knowing about it, and others not, some players have 0 hitdrop (playing as supposed) and others have hitdrop = unfair
3. because no one can do a setting which fits to the hitdrop from the opponent, 0 hitdrop is the only solution to have a fair environment of gaming
i want make you examples :
1. No one can calibrate his hitrop to the opponent, like comparing hitdrop in front of matches, and make settings that i also have 36,4 percent hitdrop like my opponent
2. hitdrops are caused on two stages :
as first : the client can drop hits
as second : the server can drop hits
BOTH needs to be fixed, to have a fair environment
3. you as player can only affect your client, and also only if you know about, and you did read in this forum how to fix it (same for server owners)
What means hitdrop by server or client ?
1. You kill people different than your opponent does
2. Depending on the situation, and which mapmodels in your view are, you will loose hitting bullets, or not
3. Even you fixed your client, and you don't play on a fixed server, it can lead to situations in the gameplay, where you loose because the server did drop in the moment you needed your bullet which did hit, but it was registred as emtpy shoot into the air
conclusion :
This release should never have been published under this conditions
if you did read the License terms i posted, you are allowed to fix BUGS, and hitdrop IS a bug
Like vanquish said, you can fix it without a client change, yes, that's true, and here exactly it already starts with unfair gameplay ( you don't need a fixed client to have 0 hitdrops, just the knowledge about it), only if you KNOW about, and if you did read this forum and searched explicite for this error. That's not a solution, i still find players, every day, which i pick to our server to fix the hitdrop individually
i played with v-sync ON, and 60 fps, = 36,4 percent hitdrop, and i played like this in over 500 matches, until this error came public
and now i have to say, that it is really a SHAME, that developers are accusing fixed players, playing on fixed servers (of course they had to fix at their own) as unfair players.
I will judge it : You Developers caused this error, and you still did not provide a fixed version for all of it, even there are already solutions provided from people in the community
Don't come to the Community Forum and tell the people they can judge this people, because you produced an unfair error. That's a thing i will not accept this way ...
For all other i can only say, go to "/connect ac.fd.tc " and type "!unhits" to see your hitdrops, feel free to add me on skype "fundog.ch" and ask me to fix it.
why ? :
1. People which download the game, installing it, and playing it, will have different hitdrop even with identically (original given) settings, caused of different grafic acceleration performance, so genuinly there is an unfair disadvantage/advanatge between the players
2. Because some people are knowing about it, and others not, some players have 0 hitdrop (playing as supposed) and others have hitdrop = unfair
3. because no one can do a setting which fits to the hitdrop from the opponent, 0 hitdrop is the only solution to have a fair environment of gaming
i want make you examples :
1. No one can calibrate his hitrop to the opponent, like comparing hitdrop in front of matches, and make settings that i also have 36,4 percent hitdrop like my opponent
2. hitdrops are caused on two stages :
as first : the client can drop hits
as second : the server can drop hits
BOTH needs to be fixed, to have a fair environment
3. you as player can only affect your client, and also only if you know about, and you did read in this forum how to fix it (same for server owners)
What means hitdrop by server or client ?
1. You kill people different than your opponent does
2. Depending on the situation, and which mapmodels in your view are, you will loose hitting bullets, or not
3. Even you fixed your client, and you don't play on a fixed server, it can lead to situations in the gameplay, where you loose because the server did drop in the moment you needed your bullet which did hit, but it was registred as emtpy shoot into the air
conclusion :
This release should never have been published under this conditions
if you did read the License terms i posted, you are allowed to fix BUGS, and hitdrop IS a bug
Like vanquish said, you can fix it without a client change, yes, that's true, and here exactly it already starts with unfair gameplay ( you don't need a fixed client to have 0 hitdrops, just the knowledge about it), only if you KNOW about, and if you did read this forum and searched explicite for this error. That's not a solution, i still find players, every day, which i pick to our server to fix the hitdrop individually
i played with v-sync ON, and 60 fps, = 36,4 percent hitdrop, and i played like this in over 500 matches, until this error came public
and now i have to say, that it is really a SHAME, that developers are accusing fixed players, playing on fixed servers (of course they had to fix at their own) as unfair players.
I will judge it : You Developers caused this error, and you still did not provide a fixed version for all of it, even there are already solutions provided from people in the community
Don't come to the Community Forum and tell the people they can judge this people, because you produced an unfair error. That's a thing i will not accept this way ...
For all other i can only say, go to "/connect ac.fd.tc " and type "!unhits" to see your hitdrops, feel free to add me on skype "fundog.ch" and ask me to fix it.