1969
#9
(26 Jul 12, 07:12PM)Felix-The-Ghost Wrote: I thought this thread would somehow be about this.
It would be hard to make in 1942 map in ac but probably not in AoS.
(26 Jul 12, 07:12PM)Felix-The-Ghost Wrote: I also like the use of water with the mud textures so it looks like it might have just rained. The inside of those caves also look great with your texture choices and geometry.
I was going just for that effect.Glad it worked:)
(26 Jul 12, 07:12PM)Felix-The-Ghost Wrote: The skymap walls work against you in this one. Almost everywhere the "edges" pf the map look weird (there were a few posts about the drawbacks of this technique).
Yes i know about that,I was originally gonna give it the hill effect that ac_deltaforce had,but I decided to do that on a map revision.
(26 Jul 12, 07:12PM)Felix-The-Ghost Wrote: I think the broken ceiling in the two caves should be deeper. If you don't feel this is justified because of the low "roof level" visible, just look at those mine-shafts with their "phantom cubes".
I did noticed that while i was mapping but left it alone, I was planning on fixing it in the revision.
Thanks given by:


Messages In This Thread
1969 - by Think3r - 26 Jul 12, 12:49PM
RE: 1969 - by Felix-The-Ghost - 26 Jul 12, 07:12PM
RE: 1969 - by AC Slater - 26 Jul 12, 08:17PM
RE: 1969 - by Z3R0 - 26 Jul 12, 08:40PM
RE: 1969 - by #M|A#Wolf - 26 Jul 12, 09:39PM
RE: 1969 - by blueberry - 26 Jul 12, 09:43PM
RE: 1969 - by #M|A#Wolf - 26 Jul 12, 09:46PM
RE: 1969 - by Felix-The-Ghost - 26 Jul 12, 10:15PM
RE: 1969 - by Think3r - 26 Jul 12, 11:32PM
RE: 1969 - by Pi_Halo - 26 Jul 12, 11:34PM
RE: 1969 - by Oracle - 27 Jul 12, 01:44AM
RE: 1969 - by Felix-The-Ghost - 27 Jul 12, 02:21AM
RE: 1969 - by Think3r - 27 Jul 12, 07:57AM