(14 Oct 11, 11:42PM)Roflcopter Wrote: It's also still not fixed in SVN (serverevents.h) sadly:That's a feature, not a bug.
[SELECT ALL] Code:wait<gs.gunwait[e.gun] ||
(14 Oct 11, 11:42PM)Roflcopter Wrote: Literally all that needs doing is removing that line of code.May I add "... to enable cheaters to choose any firing rate they wish, for any weapon." Please try to understand what a certain piece of code does before you call it a bug.
(15 Oct 11, 07:06PM)Dade Wrote: Just check Mumble Project Development Wiki and see where it says you must be from the dev team to send patches.Sorry, but where does it say that? All I read is
Quote:You can then submit the patches to us and we will gladly review them and probably accept them.Same goes for AC: feel free to send patches, and if they do their job, are somewhat well-written and aren't contrary to AC's way of doing things, they'll probably be included.
(15 Oct 11, 07:06PM)Dade Wrote: Public Relations are far more than an IRC or a Forum. Just check this Wiki to see what it is.To oversimplify: we don't need PR because we don't have anything to sell, and we don't have to sell anything.
(15 Oct 11, 07:06PM)Dade Wrote: - My 'if' was implying that 'if' there is more money you can spend more moneyOkay, but what would that money be spent on?
(15 Oct 11, 07:06PM)Dade Wrote: - Why it should be a coder? Does a manager needs to know C++ to allocate a coder to coding and an artist to textures creation?I say again, this is an open-source project developed by a rather loose team of volunteers. As everyone else here (server hosters, people organizing tournaments etc.), we develop in our spare time. No one likes being bossed around by some guy who has no idea of what he's ordering people to do - we get enough of that outside of AC. Now, it doesn't need to be a coder - an artist or a server administrator would be fine as well, provided he has the necessary experience and technical understanding.
(15 Oct 11, 07:06PM)Dade Wrote: - I've never been discussing the game itself but the way it has been managed and developedWell, you see, there is actually no directed "way this game is being managed and developed". I know I'm repeating myself, but again, we do it for fun. That's the way it works, but things might work differently if you were to pay us... ;)
(15 Oct 11, 07:06PM)Dade Wrote: @Hellspell you have given a nice summary of my analysis: "Clans are still lasting because of relationship with each member but not because of the game itself, which even promote the failing of clans"I just love how you seem to think that AC is the only game where clans ever fall apart. It's exactly the same in most other games, and in some, it's much worse. The average age of the players also matters here - AC is a rather "young" game, compared to ARMA and the likes.
TL;DR: meh, whatever.