V-Man, I believe you are getting some sentences out of context as:
- I'm not inventing any rule but stating what have been made from 20 years of free software development. Just check Mumble Project Development Wiki and see where it says you must be from the dev team to send patches.
- I looked to the SVN but I still have not seen what features I should check from it except if I feel that shotty (and other weapons) fits my requirements; if there is anything else to test I haven't had the opportunity of read about it. But I must thanks you, you just pointed a clear example of what I was talking about. Also I think this answers you about your other concerns about me and the SVN testing of AC.
- Public Relations are far more than an IRC or a Forum. Just check this Wiki to see what it is.
- I already explained what polls I was referring to (opinion polls / surveys)
- I can see AC ads correctly, that was an answer to Habluka that was not comfortable with using ads to finance the project (as he have an ads blocker he can't see they were already there xD)
- I already specified which is the objective of warm-up times when answering to Jamz
- If this is a real 'community-driven' game I don't see why I can't make judgments about it (and even if it weren't community driven - aka freedom of speech)
- My 'if' was implying that 'if' there is more money you can spend more money (or save for the future of course). If you want to see it as an economic degree point of view, production functions works around two factors labor and capital, if you raise one of them you raise production (quality/efficiency if you want to see it in other words). In a more practical view - with other words, if you have money to buy a good PC with better FPS than the previous you technically will 'produce' (frag) more
- Why it should be a coder? Does a manager needs to know C++ to allocate a coder to coding and an artist to textures creation? I know it's a simple/silly example, but I think (and hope) you can get the idea
- Regarding standards, isn't AssaultCube an FPS? Does adding features like turning team damage on/off for server owners or warm up times for match modes is going to change anything about the game except more flexibility and versatility?
- If from 'with great returns in terms of players acceptance' you realise 'your definition, which includes commercial gains and sales conquests' you are probably hoping people is stupid enough to blindly trust your words
- I hope you can explain me and other readers where I ever talked about graphics on my features discussion and also where I talk about a complete change of the game
- Continuing with features, how does adding those I mention would decrease performance for slow pc players?
- I don't criticize, I just share my own analysis referring to a question that has been made by another community member
- I've never been discussing the game itself but the way it has been managed and developed
- Regarding casual gaming, just figure why there is no REAL competition environment on consoles apart from FIFA and PES (if you don't see it, compare skill levels that viewers can see from a match played with ppl with pads and ppl with keyboards+mouse)
@RR and other members that think like him, I like to post 'walls' when I think there is something to post about. I believe it's more positive for the game/community than bulling people or fulfilling the OffTopic section of the forum.
@Apollo you may don't see or don't want to see it, but we are exactly talking about why clans are more prone to dye in this game than in others.
@Hellspell you have given a nice summary of my analysis: "Clans are still lasting because of relationship with each member but not because of the game itself, which even promote the failing of clans". Appreciate that some people have understood my message :)
@RoflCopter thanks for reinforce my concepts by sharing your personal experience with the game.
GGz!
- I'm not inventing any rule but stating what have been made from 20 years of free software development. Just check Mumble Project Development Wiki and see where it says you must be from the dev team to send patches.
- I looked to the SVN but I still have not seen what features I should check from it except if I feel that shotty (and other weapons) fits my requirements; if there is anything else to test I haven't had the opportunity of read about it. But I must thanks you, you just pointed a clear example of what I was talking about. Also I think this answers you about your other concerns about me and the SVN testing of AC.
- Public Relations are far more than an IRC or a Forum. Just check this Wiki to see what it is.
- I already explained what polls I was referring to (opinion polls / surveys)
- I can see AC ads correctly, that was an answer to Habluka that was not comfortable with using ads to finance the project (as he have an ads blocker he can't see they were already there xD)
- I already specified which is the objective of warm-up times when answering to Jamz
- If this is a real 'community-driven' game I don't see why I can't make judgments about it (and even if it weren't community driven - aka freedom of speech)
- My 'if' was implying that 'if' there is more money you can spend more money (or save for the future of course). If you want to see it as an economic degree point of view, production functions works around two factors labor and capital, if you raise one of them you raise production (quality/efficiency if you want to see it in other words). In a more practical view - with other words, if you have money to buy a good PC with better FPS than the previous you technically will 'produce' (frag) more
- Why it should be a coder? Does a manager needs to know C++ to allocate a coder to coding and an artist to textures creation? I know it's a simple/silly example, but I think (and hope) you can get the idea
- Regarding standards, isn't AssaultCube an FPS? Does adding features like turning team damage on/off for server owners or warm up times for match modes is going to change anything about the game except more flexibility and versatility?
- If from 'with great returns in terms of players acceptance' you realise 'your definition, which includes commercial gains and sales conquests' you are probably hoping people is stupid enough to blindly trust your words
- I hope you can explain me and other readers where I ever talked about graphics on my features discussion and also where I talk about a complete change of the game
- Continuing with features, how does adding those I mention would decrease performance for slow pc players?
- I don't criticize, I just share my own analysis referring to a question that has been made by another community member
- I've never been discussing the game itself but the way it has been managed and developed
- Regarding casual gaming, just figure why there is no REAL competition environment on consoles apart from FIFA and PES (if you don't see it, compare skill levels that viewers can see from a match played with ppl with pads and ppl with keyboards+mouse)
@RR and other members that think like him, I like to post 'walls' when I think there is something to post about. I believe it's more positive for the game/community than bulling people or fulfilling the OffTopic section of the forum.
@Apollo you may don't see or don't want to see it, but we are exactly talking about why clans are more prone to dye in this game than in others.
@Hellspell you have given a nice summary of my analysis: "Clans are still lasting because of relationship with each member but not because of the game itself, which even promote the failing of clans". Appreciate that some people have understood my message :)
@RoflCopter thanks for reinforce my concepts by sharing your personal experience with the game.
GGz!