(14 Oct 11, 02:44PM)Dade Wrote: I'm not complaining about the release times, but regarding why those releases are lasting.It is a good thing to have a release stable enough to last a long time.
Quote:that is not a reason to don't listen my users or give them support/adequate answers.I wish you'd get out of the assumption that the devs don't listen to others. They do.
Quote:As in almost any free project, you don't need to be a part of the dev team to improve the code, that's why there is a role named 'collaborators'. Dev team MUST be a group of people that can give at least 30-60 minutes per day to the projectWho made these rules?
Quote:About stability, I may have not explained it well. I was proposing to give a strong communicate to the community like: "guys this is how we think the game is better, please stop popping around with balance anytime you get pwned by a certain weapon and brain storm new ideas for the game".Here's a 20-page thread where the devs have invited community input about the weapon balance.
Quote:Regarding features discussion... you see? If it where from you, we won't even test them to see if there are positive feedback or not, how will the project improve then?Dude. Have you even looked at the SVN? It is exactly the proving ground you are asking for but staying aloof from. So many features requested by the community are being tested there simultaneously. And if a feature doesn't work, it is either fixed or removed -- exactly as you have proposed, thinking it isn't that way already.
Quote:About PR, ...Here are some official PR sources:
http://assault.cubers.net/
http://assault.cubers.net/irc.html
http://forum.cubers.net/
http://sourceforge.net/projects/actionga...e/download
Quote:[you have to make polls] to recognizes the general opinion about a certain matter.The forum has a poll feature.
Quote:I can't understand why any won't support the project by just having Google Adwords on the bottom of your siteI can see them there. Do you have an ad blocker?
Quote:In-Game warm upAny clans meeting for a match can warm up as long as they want. Where is the issue?
Quote:Regarding SVN and testing, I personally don't participate just because I have not the feeling that my efforts are going to be worth itIf you participated in SVN testing, you'd see that half your complaints are moot, which means that your efforts of putting up walls of text to address perceived "problems" were the efforts that weren't worth it.
Quote:if the project has an adequate budget"if" implying that it doesn't already.
Rather, "if" the project didn't have an adequate budget, the devs would do other things to bring in more money. I find it odd that you feel able to judge the needs of this project. I am quite sure the devs would be more equipped to make assessments of that.
Quote:I don't think the 'leader' should be a coderAnd I think the leader should be a coder.
Quote:StandardizationAssaultCube is its own standard. It does not need to emulate any other game in order to be great. And by "great" I do not mean your definition, which includes commercial gains and sales conquests. I mean enjoyable for individual players. And comparing an FPS game to a car in terms of a need for standardization is a bit of a stretch. If AssaultCube were to meet market standards for other FPS games, it would have to ditch the Cube engine in favor of a more graphics-intensive one, adopt the octree map engine as mentioned elsewhere, and basically have a complete makeover of every element of gameplay -- which, in such a case, would make it Sauerbraten. Perhaps if you talked to the folks at Sauerbraten, they would be more inclined to steer their project toward your favorite FPS?
Perhaps the main reason you're getting rigid feedback is that you aren't just making some simple suggestions. You're making sweeping criticisms of every element of the game, its community, and its development (and here I might add that most of the opposition to your sentiments comes from community members, not devs). You're pushing for measures which would change it into a completely different game and which would turn aside the main basis for its development: to provide a simple game for simple computers. It's not that change is of itself abhorrent; the SVN will prove that -- if you'd be willing to glance at it. The problem is that changing everything about the game might as well make it a copy of some other game. If you dislike all the things about AssaultCube that make it what it is, then it'll be easier for you to do one of two things rather than criticize, hoping that you goad the entire community into migrating:
1) Learn to code and make a fork of AssaultCube that suits your personal interests, or
2) Find a game that more closely approximates your fine taste in gaming, since AssaultCube obviously doesn't cut it for you.
For the topic:
(10 Oct 11, 07:40PM)Dade Wrote: Answer is very simple, a game intended for casual gaming will make life harder for clans.This is true, and is not to be treated like a problem that needs to be solved. "Casual gaming" should be considered an oxymoron, no?
The problem that does need to be solved is when clans don't last long, and that is up to the individual clans and their members -- not the developers of AssaultCube.