Why* are** all the** marginal** clans dying?*
#49
Answer is very simple, a game intended for casual gaming will make life harder for clans.

If you then add a complete lack of important features - such as decide how much time you want a map to be played, warm up time for cm, etc. - and a real/official AC regular competition, your equation can only give a result. Regarding this last thing, clans have not real reasons to exist on AC as they do not have a real - ladders are pure casuistic - way to compare their skills with others (thus improve and keep playing).

Plus, fresh ideas are taken more as an attack to AC than, at least, a test to see if they are good or bad ideas. Not all ideas are going to be good for the game but, specially in the case of an OpenSource game as AC, they should at least be implemented to see 'what if' instead of not giving them a chance. From my own experience, I've recently tried to give an help to the AC Project with a proposal for the site that intends to generate - at least, supposing it was not going to work well - benefits of more than 100 euros monthly (I estimated 150 euros per month to my contact) and I've got very surprised when I received an answer stating "none of these are worth the work required to action them". Of course, it's not about 'as it is my idea, it's good, why you don't like it?' but I can't believe a project which founds are based on donations and site ads does not even want to give a try to such a proposal with 0 investment, as I'm still freaking when a site master of here told me he don't rely on site statistics/traffic to drive the site. Don't worry anyway, I've no intention on giving names (at least in public).

Last but not least, it seems there is - at least apparently - too much confrontation between dev team (and inside dev team itself) and the overall community. Probably - this is a very personal opinion - due to a lack of communication and leadership from the dev team; all debates seems to be a personal fight for the freedom of Earth and don't really concludes in anything good for the game itself.

Finally, so I hope no one would say I just critic with no proposals, there are some actions I would take if I were PM (Project Manager) of AC:
- Kill zombies. This is kick out any member of the dev team that is not doing/able-to-do their job in the crew; as it will help to take decisions and allocate resources (yes, time is a resource :))
- Give stability to the project. Aka give a near-to-definitive balance to weapons, identify what you want each weapon for and maybe introduce little changes on major releases when there's evidence of a lack of balance
- Reach FPS industry standard features. Team Damage on/off (and even reverse team damage), dedicated server package, server administration tools, more user-friendly UI, box to type password for private servers, and a big large etc. You could even extend this part to 'Reach FPS eSports features standards', f.e. warm up, auto time based side switch, shoutcast view, FPS limits, and another large etc.
- Build a PR (Public Relations) Department. A project needs people dedicated to care about both internal (with other AC communities / related companies) and external (other games, generalist communities, press, etc.) relationships and a voice to trust when public announcements are made
- Make a huge opinion poll. Discover what's worrying your fan base and what they are expecting from the dev team and the game itself, and then act in consequence of course xD
- Make it easier for users to contribute, for example, make a blog section dedicated to clans, so they can post their news to the overall community
- Ease accessibility to the site. As multi-language interface seems to be considered as a taboo subject, I'd ask to enable Facebook Connect as soon as possible
- Give people a reason to stay in your site. I guess this portal is one of the main incomes of the project, more visits (and time in the site) means more incomes for the project

Thats all, hope I have bored ppl enough,
GGz!
Thanks given by:


Messages In This Thread
Why* are** all the** marginal** clans dying?* - by OFFLINE - 07 Oct 11, 11:02PM
RE: -dyH| Recruiting. - by |FOX|Exia - 07 Oct 11, 11:26PM
RE: .why all clans dieing? - by Ronald_Reagan - 07 Oct 11, 11:52PM
RE: .why all clans dieing? - by Habluka - 07 Oct 11, 11:58PM
RE: .why all clans dieing? - by V-Man - 08 Oct 11, 12:16AM
RE: .why all clans dieing? - by bballn45 - 08 Oct 11, 01:03AM
RE: .why all clans dieing? - by Joe Smith - 08 Oct 11, 04:10AM
RE: .why all clans dieing? - by Lantry - 09 Oct 11, 08:35AM
RE: .why all clans dieing? - by lucky - 08 Oct 11, 04:39AM
RE: .why all clans dieing? - by YourSister - 08 Oct 11, 06:43AM
RE: .why all clans dieing? - by Rezobro - 08 Oct 11, 04:41AM
RE: .why all clans dieing? - by V-Man - 08 Oct 11, 05:16AM
RE: .why all clans dieing? - by jAcKRoCk* - 08 Oct 11, 10:36AM
RE: .why all clans dieing? - by Shorty - 08 Oct 11, 08:18AM
RE: .why all clans dieing? - by YourSister - 08 Oct 11, 12:06PM
RE: .why all clans dieing? - by DES|Anderson - 08 Oct 11, 09:01AM
RE: .why all clans dieing? - by Orynge - 08 Oct 11, 09:05AM
RE: .why all clans dieing? - by Shorty - 08 Oct 11, 12:11PM
RE: .why all clans dieing? - by pweaks - 08 Oct 11, 12:40PM
RE: .why all clans dieing? - by Apollo{TyD} - 08 Oct 11, 12:59PM
RE: .why all clans dieing? - by pweaks - 08 Oct 11, 04:50PM
RE: .why all clans dieing? - by Syntax - 09 Oct 11, 03:08AM
RE: .why all clans dieing? - by Apollo{TyD} - 09 Oct 11, 09:43AM
RE: .why all clans dieing? - by Syntax - 09 Oct 11, 01:15PM
RE: .why all clans dieing? - by ExodusS - 10 Oct 11, 03:46PM
RE: .why all clans dieing? - by Shorty - 08 Oct 11, 01:19PM
RE: .why all clans dieing? - by sniperz - 08 Oct 11, 01:54PM
RE: .why all clans dieing? - by Andrez - 08 Oct 11, 05:14PM
RE: .why all clans dieing? - by Orynge - 08 Oct 11, 11:45PM
RE: .why all clans dieing? - by Bloodsport - 08 Oct 11, 06:39PM
RE: .why all clans dieing? - by titiPT - 09 Oct 11, 12:50AM
RE: .why all clans dieing? - by lucky - 09 Oct 11, 01:15AM
RE: .why all clans dieing? - by XFA - 09 Oct 11, 07:24AM
RE: .why all clans dieing? - by DES|Anderson - 09 Oct 11, 08:38AM
RE: .why all clans dieing? - by Orynge - 09 Oct 11, 09:47AM
RE: .why all clans dieing? - by sniperz - 09 Oct 11, 11:34AM
RE: .why all clans dieing? - by Krayce - 09 Oct 11, 02:46PM
RE: .why all clans dieing? - by Cap0ne - 09 Oct 11, 05:14PM
RE: .why all clans dieing? - by Scorpion - 09 Oct 11, 08:28PM
RE: .why all clans dieing? - by Habluka - 10 Oct 11, 05:34AM
RE: .why all clans dieing? - by Alien - 09 Oct 11, 10:26PM
RE: .why all clans dieing? - by Apollo{TyD} - 09 Oct 11, 10:40PM
RE: .why all clans dieing? - by YourSister - 10 Oct 11, 01:35AM
RE: .why all clans dieing? - by DES|Anderson - 10 Oct 11, 07:49AM
RE: .why all clans dieing? - by Apollo{TyD} - 10 Oct 11, 09:44AM
RE: .why all clans dieing? - by jamz - 10 Oct 11, 11:47AM
RE: .why all clans dieing? - by Stranz - 10 Oct 11, 11:02AM
RE: .why all clans dieing? - by Atrimos - 10 Oct 11, 05:11PM
RE: .why all clans dieing? - by Dade - 10 Oct 11, 07:40PM
RE: .why all clans dieing? - by Habluka - 14 Oct 11, 04:39AM
RE: .why all clans dieing? - by jamz - 14 Oct 11, 02:42PM
RE: .why all clans dieing? - by Scorpion - 11 Oct 11, 11:20PM
RE: .why all clans dieing? - by Orynge - 12 Oct 11, 07:04AM
RE: .why all clans dieing? - by Joe Smith - 12 Oct 11, 08:01PM
RE: .why all clans dieing? - by Nativo - 13 Oct 11, 11:21AM
RE: .why all clans dieing? - by jAcKRoCk* - 13 Oct 11, 07:12PM
RE: .why all clans dieing? - by Dade - 14 Oct 11, 01:18AM
RE: .why all clans dieing? - by CoOk13 - 14 Oct 11, 02:04AM
RE: .why all clans dieing? - by Ronald_Reagan - 14 Oct 11, 05:06AM
RE: .why all clans dieing? - by Habluka - 14 Oct 11, 05:31AM
RE: .why all clans dieing? - by jAcKRoCk* - 14 Oct 11, 06:52AM
RE: .why all clans dieing? - by Dade - 14 Oct 11, 02:44PM
RE: .why all clans dieing? - by V-Man - 14 Oct 11, 05:35PM
RE: .why all clans dieing? - by Roflcopter - 14 Oct 11, 11:42PM
RE: .why all clans dieing? - by Ronald_Reagan - 14 Oct 11, 08:22PM
RE: .why all clans dieing? - by Ronald_Reagan - 14 Oct 11, 11:50PM
RE: .why all clans dieing? - by Apollo{TyD} - 15 Oct 11, 12:41AM
RE: .why all clans dieing? - by Roflcopter - 15 Oct 11, 01:13AM
RE: .why all clans dieing? - by XFA - 15 Oct 11, 05:51AM
RE: .why all clans dieing? - by Shorty - 15 Oct 11, 09:15AM
RE: .why all clans dieing? - by jAcKRoCk* - 15 Oct 11, 02:50AM
RE: .why all clans dieing? - by V-Man - 15 Oct 11, 04:35AM
RE: .why all clans dieing? - by Hellspell - 15 Oct 11, 07:59AM
RE: .why all clans dieing? - by Dade - 15 Oct 11, 07:06PM
RE: .why all clans dieing? - by V-Man - 15 Oct 11, 07:42PM
RE: .why all clans dieing? - by tempest - 15 Oct 11, 11:01PM
RE: .why all clans dieing? - by Roflcopter - 16 Oct 11, 01:16AM
RE: .why all clans dieing? - by Ronald_Reagan - 15 Oct 11, 08:24PM
RE: .why all clans dieing? - by flowtron - 16 Oct 11, 02:31AM
RE: .why all clans dieing? - by Roflcopter - 16 Oct 11, 03:10AM
RE: .why all clans dieing? - by Hellspell - 16 Oct 11, 06:07AM
RE: .why all clans dieing? - by Ronald_Reagan - 16 Oct 11, 10:14AM
RE: .why all clans dieing? - by Roflcopter - 16 Oct 11, 01:39PM
RE: .why all clans dieing? - by flowtron - 16 Oct 11, 11:46AM
RE: .why all clans dieing? - by Dade - 16 Oct 11, 01:07PM
RE: .why all clans dieing? - by tempest - 16 Oct 11, 03:26PM
RE: .why all clans dieing? - by Ronald_Reagan - 16 Oct 11, 07:22PM
RE: .why all clans dieing? - by Dade - 16 Oct 11, 07:48PM
RE: .why all clans dieing? - by V-Man - 16 Oct 11, 09:42PM
RE: .why all clans dieing? - by Cemer - 17 Oct 11, 12:45AM
RE: .why all clans dieing? - by Ronald_Reagan - 17 Oct 11, 01:17AM
RE: .why all clans dieing? - by Alien - 17 Oct 11, 07:34AM
RE: Why* are** all the** marginal** clans dying?* - by Qontrol - 19 Oct 11, 09:25PM
RE: Why* are** all the** marginal** clans dying?* - by Qontrol - 18 Oct 11, 11:25PM
RE: Why* are** all the** marginal** clans dying?* - by Qontrol - 19 Oct 11, 12:48AM