02 May 11, 06:45PM
Which level of logging (-LF switch) makes the server log kill messages, connects and disconnects with their times and time played?
As I asked before, if demos fail to save, they don't get saved and don't take up space (yay)?
Thanks :)
As I asked before, if demos fail to save, they don't get saved and don't take up space (yay)?
Thanks :)