24 Dec 11, 04:31AM
(24 Dec 11, 01:38AM)DES|Cleaner Wrote: Teamkill can happen accidentally, crossfire for example would unfortunately here penalise the team TWICE.
Ideally I'd imagine the damage only hurt the shooter. Players A and B, both on CLA; A shoots B, A is harmed B is not. So friendly fire is not "on" or "off" but a combination of both. It's is impossible to tk a flag carrier if 100% of the damage bounces back at the shooter.
(24 Dec 11, 01:38AM)DES|Cleaner Wrote: So... I am no coding master but could it be like a "enemy within radius" sort of device? So that intentional TK is detected right away?
It could absolutely be done that way but imagine the player that fires on his teamates at long range with a rifle.
Also, as much as I'd like to take credit for this idea it was not mine. Someone else posted it here and I believe they saw it in another game(The fact that we all know to call it "mirror" damage is evidence that there was a precedent set by another game). It was discussed in minor detail, various suggestions were made(Mirror all damage, mirror half the damage, mirror half inflict half to the target, etc.).