Area 68 (ac_68)
#6
(10 Jun 21, 09:36AM)YesWeCamp Wrote: I wouldn't use the bright colours. Only if it's a very small lightsource, like an alarm. Also the lights are conflicting, the white and green light in some rooms.You also didn't add the lights to the lightsource, but in the middle, which makes it look like the lights aren't turned on.
Here's some green that is something like 110 145 85. Gives it a more realistic look and plays better. Could look like this. On the minimap it still shows a green area, so you can use it to define areas.
[Image: img.jpg]

Awesome!

(10 Jun 21, 02:53PM)Medusa Wrote: Am i the only one without a skymap?
I think you'd want to change loadsky "textures\skymaps\makke\sand" into loadsky "textures/skymaps/makke/sand" in the .cfg

Thanks for noticing it. I've updated the download files with the proper cfg file and changed the lights as YWC suggested :)
Thanks given by:


Messages In This Thread
Area 68 (ac_68) - by Toriality - 08 Jun 21, 10:44AM
RE: Area 68 (ac_68) - by YesWeCamp - 08 Jun 21, 11:19AM
RE: Area 68 (ac_68) - by Toriality - 09 Jun 21, 10:38AM
RE: Area 68 (ac_68) - by YesWeCamp - 10 Jun 21, 09:36AM
RE: Area 68 (ac_68) - by Medusa - 10 Jun 21, 02:53PM
RE: Area 68 (ac_68) - by Toriality - 11 Jun 21, 10:36AM