(29 Jun 14, 03:23AM)DamDam Wrote: What ? 7 years of high level playing. Back only 2-3 years ago, there was very few tactical points about this game, it was all about who has the better aim. Nobody really thought about the game, and do you consider playing AC at its "high level" anything relevant as for how to balance a game ? I mean, it's just AC...
Notice how I said "games", not AC. Don't you remember that Larry was a pro L4D player? :-)
EDIT: As a semi-unrelated addendum, I'd just like to point out that while the use of scripts may be frowned upon by people like ExodusS (not flaming him for having an opinion), it's certainly not the reason why the game or "competition" died. It was because the gameplay became stagnant and people were unwilling to listen to the vocal community and make a change. The result was that about half of competitive AC players decided to call it quits, and half of the competitive players that remained (myself included) went inactive or migrated to other games.
And in case someone such as ExodusS is wrongly trying to attribute blame to myself or rC for using scripts (only script I used was Larry's bullet script in 1.1 - which 90% of competitive players were also using), I'd like to point out that scripts and other exploits existed in AssaultCube before I'd even heard about the game. Brightskins, transparent sniper scopes and plenty more advantages were in use in 1.04 and, even though I wasn't around to personally know, I'm given to understand that the game was more popular than ever at that time. Why? BECAUSE OF THE GAMEPLAY.
I would like to see the ability to script some things removed (you can even write an autoshooter and use it with the default client which is bs), but don't remove the ability to script altogether as hurting productive creativity is a bad thing. And please don't try and make out as though scripts are the reason why nobody plays AssaultCube anymore. You know the reason.
EDIT 2: Larry still winning the poll \o/