16 Oct 11, 01:07PM
@Tempest, I think Roflcopter and Flowtron (which I'm glad that him joined the discussion) are reaching somehow of an understanding about this. If I had to check a solution, I prefer if the game just logs those 'modified rates of fire' instead of directly dropping bullets of legitimate players. Cheaters would be caught the same way just not in real time.
- Regarding Mumble, dasit, there's nowhere it says you must be of the dev team to collaborate into the project. If I'm still wrong, I can assure you this is not well specified on AC sites nor perceived somehow by the community.
- About PR, indeed you have something to sell. You have a philosophy of development, a particular game with his own differences with others and most important, much more competitors than other Free Software games (as FPS is 'teh big genre' on games). At STALKERHispano we don't sell anything, but that haven't been a reason for not building a PR Department (Directed by me) that promote the community and find media partnerships, and of course, conserve and manage those relationships.
- I've already said where it can be spent, but just to repeat it in case people got lost here are some examples: give prizes on (map) contests and (clans) competitions (hell, imagine an official competition with money prizes... roflmao), help clans, improve servers, improve hosting, improve security, contract professional dedicated services, get static content in a GeoIP Content Delivery Network, and I don't still follow because I can really type a wall for this xD
- That's why I never talked of a boss rather than a leader. IMO, a good leader would pick people from the different sections of the game (development) to get better information and improve decision making process.
- You may agree with me that if there were a minimal organization we won't be developing this discussion. Moreover, you may realize that with a minimal organization you, and other devs, would be able to get a better management of your tasks hence a reduction of 'dead times' when you are able to develop which result on an overall improvement of the project.
- I'm with you, AC development is not the only cause and probably is not even a cause, it's a enhancer of this process of closing clans. Like Roflcopter said: "Once one person leaves because of it, so the rest of the dominoes fall", and you may agree with me that it's not common on much other games that indeed provide people a reason to still play.
@RoflCopter... f**k I now understand how I hit much more on 'a fork of this game' rather than on AC... xD +1 to your petition to fix it here anyway.
@Flowtron Again, thanks for joining the discussion and for your technical explanations :)
GGz!
- Regarding Mumble, dasit, there's nowhere it says you must be of the dev team to collaborate into the project. If I'm still wrong, I can assure you this is not well specified on AC sites nor perceived somehow by the community.
- About PR, indeed you have something to sell. You have a philosophy of development, a particular game with his own differences with others and most important, much more competitors than other Free Software games (as FPS is 'teh big genre' on games). At STALKERHispano we don't sell anything, but that haven't been a reason for not building a PR Department (Directed by me) that promote the community and find media partnerships, and of course, conserve and manage those relationships.
- I've already said where it can be spent, but just to repeat it in case people got lost here are some examples: give prizes on (map) contests and (clans) competitions (hell, imagine an official competition with money prizes... roflmao), help clans, improve servers, improve hosting, improve security, contract professional dedicated services, get static content in a GeoIP Content Delivery Network, and I don't still follow because I can really type a wall for this xD
- That's why I never talked of a boss rather than a leader. IMO, a good leader would pick people from the different sections of the game (development) to get better information and improve decision making process.
- You may agree with me that if there were a minimal organization we won't be developing this discussion. Moreover, you may realize that with a minimal organization you, and other devs, would be able to get a better management of your tasks hence a reduction of 'dead times' when you are able to develop which result on an overall improvement of the project.
- I'm with you, AC development is not the only cause and probably is not even a cause, it's a enhancer of this process of closing clans. Like Roflcopter said: "Once one person leaves because of it, so the rest of the dominoes fall", and you may agree with me that it's not common on much other games that indeed provide people a reason to still play.
@RoflCopter... f**k I now understand how I hit much more on 'a fork of this game' rather than on AC... xD +1 to your petition to fix it here anyway.
@Flowtron Again, thanks for joining the discussion and for your technical explanations :)
GGz!