14 Oct 11, 11:42PM
(This post was last modified: 14 Oct 11, 11:44PM by Roflcopter.)
(14 Oct 11, 05:35PM)V-Man Wrote: It is a good thing to have a release stable enough to last a long time.
They clearly aren't "stable". My game crashes from time to time and I have major hit-reg bugs from time-to-time that make the game unplayable. Not just that when I do complain about it I am mocked and not taken seriously even by moderators.
Gibstick Wrote:Ok, bye. You wanted attention, you got it. Can't believe you registered for this...
BTW how can you tell that you don't miss? /accuracy 1? Do you count the hitsounds?
V-Man Wrote:his crosshairs touch the target! Obviously that means a direct hit.
The fact some people can't meaningfully play on certain servers fragments the community and causes conflicts. It's also the single biggest bar to serious competitive play. Jason and I introduced a competitive Urban Terror player to AC a while ago and one of the first things he noticed was, as he put it, "unhits".
It's also still not fixed in SVN (serverevents.h) sadly:
[SELECT ALL] Code:
wait<gs.gunwait[e.gun] ||
Literally all that needs doing is removing that line of code. Jason's server has had the fix for 6 months and has been stable for all of it. Similar but less naive tests can be added to the anticheat if they aren't already coded.