Assaultcube "Advanced" version...
#39
Just this final comment:
AssaultBraten (or actually then "ActionBraten") had been on the potential TODO really early on; but every time I've asked about it there are still too many that rely on the low-end aspects of AC to have at least some game they can play on their boxes.
The community of AssaultCube is rather heavily split in this regard - there's a lot of people with machines geared toward gaming that want higher quality graphics and effects and on the other end of the spectrum a number of players that still need to use all toggles available to reduce the load on their machines to get to play it at something approaching acceptable framerates.
I've had a number of long discussions about this with various people of both camps.
We will try to pander to the high-end spectrum as much as we can, but without actually switching engines we can only go so far - and that is just out of the question if we want to keep it accessible for the low-end of the spectrum.
Thanks given by:


Messages In This Thread
RE: Assaultcube "Advanced" version... - by Brett - 11 Jul 10, 01:33PM
RE: Assaultcube "Advanced" version... - by Brett - 12 Jul 10, 12:56AM
RE: Assaultcube "Advanced" version... - by Brett - 12 Jul 10, 01:14AM
RE: Assaultcube "Advanced" version... - by flowtron - 13 Jul 10, 07:18AM