Adding Bots To Multiplayer Game
#7
The problem with client-side bots, JMM, is that someone can then modify them for their own evil purposes. As well, its better to have them controlled by the server, so that they aren't affected by lag from any clients. Admittedly, neither of these are really a problem for LANs, but when bot server code needs to be written anyways for internet servers ... might as well use the same for LAN (that is, if/when the code finally does get written).
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Messages In This Thread
Adding Bots To Multiplayer Game - by kohalk - 10 Oct 10, 05:53PM
RE: Adding Bots To Multiplayer Game - by KN!F3 - 11 Oct 10, 12:01AM
RE: Adding Bots To Multiplayer Game - by JMM - 11 Oct 10, 02:48AM
RE: Adding Bots To Multiplayer Game - by Zarjio - 11 Oct 10, 05:02AM
RE: Adding Bots To Multiplayer Game - by JMM - 13 Oct 10, 12:45AM
RE: Adding Bots To Multiplayer Game - by KN!F3 - 13 Oct 10, 06:12AM
RE: Adding Bots To Multiplayer Game - by V-Man - 14 Oct 10, 07:57AM