17 Aug 10, 02:01PM
(17 Aug 10, 01:41PM)Brahma Wrote: Now think seriously... this community broke in the past due to crap maps struggles... I believe it is far better to force the good map makers to take some care in their creations, than to give an easy tool to the noobs create their twin towers.I know, but - even though I know I'm going a bit off topic - I'd really like to see measures other than this implemented. For example, if a map is voted in that does NOT fit within the limits, you could simply have all votes for maps that don't fit these limits either blocked for, dunno, maybe an hour? Also, I sugggested this before, I'd like the idea of a server owner being able to set up his own whitelist, so there would be a similar limit as to how often non-whitelisted maps are allowed to be voted in.
I know the reasons behind these limits, but I think just having absolute, artificial limits apply to every scenario is no good (I've already explained my stance on this). And I think that these limits should only apply to maps not on the maprot; I do think there shouldn't be any checking like this done on maps on the maprots, and what you can or can't put on the rotation should follow those well-known common sense rules we had in place, you know, long before 1.1 came out (no too much lag, no gemas, no sniper towers, wqd within limits, no fullbright, yadadada).
As for breaking community... well, to be fair I think these shit maps were a significant problem only before any masterserver moderation was in place (you know, back when 24/7 dust2 was the norm and servers pushed gemas and all the other crap). I know they stuck around even after that, but I wouldn't say it was community-breaking. It could have contributed, yes, but I'm not going to start another essay on AC community.