17 Aug 10, 09:49AM
(17 Aug 10, 04:54AM)Brahma Wrote: This is true... but it also give a tool to many people produce weird maps in the limits of the requirements...TBH it's not very clever not to tell the map maker why the map is being rejected. I do see your point, but mappers are forced too guess why the map is being rejected, which again means they'll have to spend countless hours on modifications, layout changes and so forth just to fix a nonexistent problem and guessing why it might be rejected.
Anyway, the issue from Mathias is about sendmap permissions, which is fixed in 1.1.0.2..
If I had to do a major overhaul for my map just to find that the map is still rejected, I'd be mighty mad, especially if I had no idea whether it's still the same albeit changed are causing it, or if there's other areas that do not fit within the limits.
There is simply no way to make a computer program tell whether a map is good or bad. Too many limits will just ruin the mapping experience. For every good map that's being rejected and causing its maker endless grief there's going to be at least two shit maps that do make it through, even if you choose to not give legit mappers valuabe feedback that they need.