21 Feb 12, 07:04AM
(20 Feb 12, 11:58PM)Hellspell Wrote: I don't think plank would use up to many polygons (I don't know why people can't just say shapes instead).
Because 'a shape' means nothing, they are all sorts of shapes, in 3D programming we use polygons in the shape of triangles in order to create faces.
Like this...
And indeed, a single plank is very low in polygons/triangles/faces (only 12 of them).