modded server
#12
(23 Nov 11, 08:02PM)ChO Wrote: That would be my server. I will remove the server if you wish.
There is no need to remove the server, if you remove the commands that modify gameplay. If you cannot or will not do this, the server needs to be recompiled after changing the protocol to a negative value. Clients can then use /modconnect to connect to it.
If I see servers that have modified gameplay, without needing \modconnect, they will be removed from the MS list. This is not a new rule; it has always been this way.

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Messages In This Thread
modded server - by Milandrag - 20 Nov 11, 10:25AM
RE: modded server - by jamz - 20 Nov 11, 10:44AM
RE: modded server - by Link - 20 Nov 11, 08:43PM
RE: modded server - by Milandrag - 20 Nov 11, 12:21PM
RE: modded server - by Orynge - 20 Nov 11, 11:02PM
RE: modded server - by Milandrag - 22 Nov 11, 09:31PM
RE: modded server - by jamz - 22 Nov 11, 10:39PM
RE: modded server - by Milandrag - 23 Nov 11, 07:58PM
RE: modded server - by Cho - 23 Nov 11, 08:02PM
RE: modded server - by jamz - 23 Nov 11, 09:50PM
RE: modded server - by Sarin - 23 Nov 11, 08:21PM
RE: modded server - by Milandrag - 23 Nov 11, 08:45PM
RE: modded server - by Ronald_Reagan - 23 Nov 11, 11:28PM
RE: modded server - by jamz - 23 Nov 11, 11:37PM
RE: modded server - by Cho - 24 Nov 11, 12:46AM
RE: modded server - by jamz - 24 Nov 11, 10:07AM
RE: modded server - by Billybob - 24 Nov 11, 12:46PM
RE: modded server - by Milandrag - 25 Nov 11, 09:28PM