05 Nov 11, 09:33PM
What I mean is that the client shoots, but the server doesn't register that shot. Meaning that in game world, the shot only happens for the client.
Why the server drops the shot is because they may happen too close together, indicating cheating. Or in more common cases, a little bit of lag.
Why the server drops the shot is because they may happen too close together, indicating cheating. Or in more common cases, a little bit of lag.