16 Oct 11, 03:10AM
(16 Oct 11, 02:31AM)flowtron Wrote: ...
I agree the anticheat plays its part, but clearly so does this bug. If you changed the code to log every time a bullet is denied because of the wait<gs.gunwait[e.gun] portion you will see that bullets are dropped. Am I to take from your reply that you do not consider this a bug and will not be fixing it?
With regards to the anticheat, why should any cheat detection measures deny bullets? Instead it would be better to either ban a player if the anticheat sees enough suspicious behaviour or do nothing if not. Subtly dropping bullets is not compatible with competitive play. I'd rather an otherwise good game was not made bad for the sake of an easily circumventable anticheat; at the least give an option to disable it.