16 Oct 11, 01:16AM
(15 Oct 11, 11:01PM)tempest Wrote: That's a feature, not a bug.
There is a bug with that "feature" though. It assumes naively that there is absolutely no jitter on UDP packets over the internet.
(15 Oct 11, 11:01PM)tempest Wrote: May I add "... to enable cheaters to choose any firing rate they wish, for any weapon." Please try to understand what a certain piece of code does before you call it a bug.
I understand fully the code and its intended purpose. But it doesn't just stop cheaters modifying their fire rates, it also introduces a bug for completely legitimate players where their bullets are dropped. It's maddening to suggest there is no issue with that code when it has been verified that this does in fact result in "unhits" by Lucas.
If you really need I can make a demo of me shooting exactly five bullets, verifiable by seeing I have exactly 15 bullets in my clip when I stop firing, against a playing standing still and at very close range where there is no question the bullets should all have hit, even considering spread, and only three to five bullets hit.
Those comments reinforce my point that the issue isn't being well handled.