Lighting query
#1
I've recently created the first level of Wolfenstein 3D in AssaultCube:
(If eagles, silly mustaches, the symbol of eternity or striped flags offend, you should just continue reading. Otherwise, click here.)
Anyway, being a funmap it's not going to have fancy lighting. I'm hoping for it to look the same as it does in that screenshot. That is, I need the map to show the effect of fullbright during normal gameplay. Unfortunately, I cannot fix this through the configuration file as I had hoped. So I'll need help, either with a method of replicating fullbright manually without flaws, or some other alternative. Anyone please?
Thanks given by:


Messages In This Thread
Lighting query - by Friedslick6 - 03 Aug 10, 10:27AM
RE: Lighting query - by Mr.Floppy - 03 Aug 10, 10:39AM
RE: Lighting query - by Friedslick6 - 03 Aug 10, 11:15AM
RE: Lighting query - by Mr.Floppy - 03 Aug 10, 11:35AM
RE: Lighting query - by V-Man - 03 Aug 10, 02:44PM
RE: Lighting query - by Mr.Floppy - 03 Aug 10, 04:21PM
RE: Lighting query - by V-Man - 03 Aug 10, 09:41PM
RE: Lighting query - by RandumKiwi - 03 Aug 10, 11:10PM
RE: Lighting query - by Friedslick6 - 05 Aug 10, 01:15PM
RE: Lighting query - by V-Man - 05 Aug 10, 09:20PM
RE: Lighting query - by Mr.Floppy - 05 Aug 10, 10:38PM
RE: Lighting query - by Friedslick6 - 06 Aug 10, 11:10AM