I think the issue should have been discussed privately among mods and knowledgeable players, and more evidence collected. But since it's public,
It'd be worth banning if they simply downloaded cheats and used them; this makes the cheat-makers feel as though they are providing something people want.
However, I have to take issue with this:
Being an open-source game, the client should be modified. There are commands built into the Deep Magic to accommodate for this. The problem occurs when a modified client is passed off as a normal client to connect to the Master Server, or is available for other, normal clients to connect to. That is why the protocol numbering exists -- to keep disparate clients apart, leveling the playing field.
So, if these people have modified the client and forgot to stick that minus sign on the protocol number, I say let them off with a warning and watch them carefully.
If they downloaded a cheat "just to see what it's like," then we should take measures to make sure they can't take that into a public server.
It'd be worth banning if they simply downloaded cheats and used them; this makes the cheat-makers feel as though they are providing something people want.
However, I have to take issue with this:
(10 Sep 11, 11:00AM)MykeGregory Wrote: the client should NOT be modified.
Being an open-source game, the client should be modified. There are commands built into the Deep Magic to accommodate for this. The problem occurs when a modified client is passed off as a normal client to connect to the Master Server, or is available for other, normal clients to connect to. That is why the protocol numbering exists -- to keep disparate clients apart, leveling the playing field.
So, if these people have modified the client and forgot to stick that minus sign on the protocol number, I say let them off with a warning and watch them carefully.
If they downloaded a cheat "just to see what it's like," then we should take measures to make sure they can't take that into a public server.