24 Jul 10, 03:42AM
I'm sure someone will take the initiative (me) to make a smooth one (just put some sleeps). It could be useful for 1.1, who knows. The code I wrote works for 1.1 and 1.0.4 but the scripts that rely on curweapon will have to be modified cause the carbine takes up a slot and bumps ups the other numbers. I can't remember the exact ones.